Move the standalone GameSense scale lighting to TypeScript ahead of the
Max for Live work, so step 3 gets type declarations at the seam.
Build emits CommonJS at ES2020 into dist/, because Node for Max loads CJS
on a Node version we do not control. bin/apex7-scale.js becomes a plain-JS
launcher so `node bin/apex7-scale.js` keeps working; the CLI itself moves
to src/cli.ts.
Two modules make previously implicit structure explicit:
- src/protocol.ts, the GameSense wire types, so the transport and the
payload construction agree on shapes neither of them owns
- src/errors.ts, since `catch (err)` binds `unknown` under strict
Typing surfaced a few real fixes:
- ScaleLighting.started was a public field the CLI set by hand to make
--off work without start(); that is now release(), with started
private behind isStarted
- readAddress() trusted JSON.parse output; the address is now checked
for being a non-empty string
- res.statusCode is number|undefined, so the old `>= 200` comparison
coerced silently; a missing status now rejects
- parseIntervals claimed to dedupe and sort, and never did (comment
corrected; pitchClassesFor is what dedupes)
Behavior is otherwise unchanged: all 18 tests pass and --once, --off,
--demo, --key-test, the resident stdin loop and the error paths were
verified against tools/fake-gamesense.ts.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
21 lines
508 B
JavaScript
21 lines
508 B
JavaScript
#!/usr/bin/env node
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'use strict';
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/**
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* Launcher only. The CLI itself is TypeScript (`src/cli.ts`); this file stays
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* plain JS so `node bin/apex7-scale.js` and the `apex7-scale` bin link keep
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* working without a loader.
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*/
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const fs = require('fs');
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const path = require('path');
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const compiled = path.join(__dirname, '..', 'dist', 'src', 'cli.js');
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if (!fs.existsSync(compiled)) {
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console.error('apex7-scale is not built yet — run: npm run build');
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process.exit(1);
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}
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require(compiled).run();
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