Port phase 1 to TypeScript
Move the standalone GameSense scale lighting to TypeScript ahead of the
Max for Live work, so step 3 gets type declarations at the seam.
Build emits CommonJS at ES2020 into dist/, because Node for Max loads CJS
on a Node version we do not control. bin/apex7-scale.js becomes a plain-JS
launcher so `node bin/apex7-scale.js` keeps working; the CLI itself moves
to src/cli.ts.
Two modules make previously implicit structure explicit:
- src/protocol.ts, the GameSense wire types, so the transport and the
payload construction agree on shapes neither of them owns
- src/errors.ts, since `catch (err)` binds `unknown` under strict
Typing surfaced a few real fixes:
- ScaleLighting.started was a public field the CLI set by hand to make
--off work without start(); that is now release(), with started
private behind isStarted
- readAddress() trusted JSON.parse output; the address is now checked
for being a non-empty string
- res.statusCode is number|undefined, so the old `>= 200` comparison
coerced silently; a missing status now rejects
- parseIntervals claimed to dedupe and sort, and never did (comment
corrected; pitchClassesFor is what dedupes)
Behavior is otherwise unchanged: all 18 tests pass and --once, --off,
--demo, --key-test, the resident stdin loop and the error paths were
verified against tools/fake-gamesense.ts.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
4
.gitignore
vendored
4
.gitignore
vendored
@@ -1,6 +1,10 @@
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node_modules/
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npm-debug.log*
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# TypeScript build output
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dist/
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*.tsbuildinfo
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# Claude Code local (per-machine) settings
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.claude/settings.local.json
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.claude/settings.local.json.tmp.*
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44
README.md
44
README.md
@@ -7,14 +7,18 @@ This is **build step 1** of [`apex7-ableton-scale-lighting.md`](./apex7-ableton-
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a standalone script that talks to GameSense directly. Live/Max for Live is not
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involved yet — you pass the scale on the command line.
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No dependencies. Node 14+.
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TypeScript, no runtime dependencies. Node 16+.
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## Quick start (Windows, with SteelSeries GG running)
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```powershell
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npm install # also compiles src\*.ts to dist\
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node bin\apex7-scale.js --root C --scale major
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```
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`npm install` builds via the `prepare` script; after editing any `.ts` file run
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`npm run build` (or `npm run typecheck` for types only).
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The board dims, the C-major keys light up (`A S D F G H J K`), the root is
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orange. The process stays resident and heartbeats so the lighting sticks; you
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can type new scales at the prompt:
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@@ -78,12 +82,12 @@ Two design notes:
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## Testing without hardware
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`tools/fake-gamesense.js` stands in for the GameSense server: it accepts the
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`tools/fake-gamesense.ts` stands in for the GameSense server: it accepts the
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real endpoints, resolves the bound handlers against each frame, and renders the
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resulting keyboard as ANSI color in the terminal.
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```bash
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node tools/fake-gamesense.js --port 51000 # terminal 1
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npm run stub -- --port 51000 # terminal 1
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node bin/apex7-scale.js --address 127.0.0.1:51000 --root F# --scale dorian # terminal 2
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```
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@@ -99,22 +103,31 @@ npm test
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## Layout
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```
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bin/apex7-scale.js CLI
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src/hid.js USB HID usage codes; the full-board key list
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src/scale.js scale presets, root/interval parsing, pitch class -> QWERTY key
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src/gamesense.js GameSense REST client (coreProps discovery, heartbeat, cleanup)
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src/lighting.js handler + frame construction
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src/index.js ScaleLighting — the API step 3 will call from Node for Max
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tools/fake-gamesense.js terminal simulator of the GameSense server
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test/logic.test.js unit tests
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bin/apex7-scale.js launcher (plain JS) — runs dist/src/cli.js
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src/cli.ts argument parsing, output, the resident stdin loop
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src/protocol.ts GameSense wire types (Rgb, Frame, Handler, …)
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src/hid.ts USB HID usage codes; the full-board key list
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src/scale.ts scale presets, root/interval parsing, pitch class -> QWERTY key
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src/gamesense.ts GameSense REST client (coreProps discovery, heartbeat, cleanup)
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src/lighting.ts handler + frame construction
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src/errors.ts `catch (err: unknown)` helpers
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src/index.ts ScaleLighting — the API step 3 will call from Node for Max
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tools/fake-gamesense.ts terminal simulator of the GameSense server
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test/logic.test.ts unit tests
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dist/ compiled CommonJS + .d.ts (gitignored)
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```
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`tsconfig.json` emits CommonJS at ES2020, because Node for Max loads CJS on a
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Node version we do not control.
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## Reusing this from Max for Live (step 3)
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`src/index.js` is the seam — no CLI concerns in it:
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`src/index.ts` is the seam — no CLI concerns in it, and it ships type
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declarations alongside the compiled JS:
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|
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```js
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const { ScaleLighting } = require('./src');
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```ts
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import { ScaleLighting } from 'steelseries-live-scale';
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// or, from a Node for Max script: require('<repo>/dist/src')
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const lights = new ScaleLighting();
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await lights.start(); // register + bind + heartbeat
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@@ -135,5 +148,6 @@ as `root_note` and `scale_intervals`.
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holds an exclusive lighting profile.
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- **Lighting reverts after ~15s** — that's GameSense's deactivation timeout;
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it only happens with `--once`, since resident mode heartbeats every 5s.
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- **A key stays dark** — it may not be in `src/hid.js`. Add its HID code there;
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- **A key stays dark** — it may not be in `src/hid.ts`. Add its HID code there;
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keys not addressed by any handler go black in GameSense mode.
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- **`apex7-scale is not built yet`** — run `npm run build`.
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@@ -1,322 +1,20 @@
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#!/usr/bin/env node
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'use strict';
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const readline = require('readline');
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/**
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* Launcher only. The CLI itself is TypeScript (`src/cli.ts`); this file stays
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* plain JS so `node bin/apex7-scale.js` and the `apex7-scale` bin link keep
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* working without a loader.
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*/
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const { ScaleLighting } = require('../src');
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const {
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SCALES,
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NOTE_KEYS,
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parseRoot,
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parseScale,
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parseIntervals,
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pitchClassesFor,
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keysFor,
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noteName,
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} = require('../src/scale');
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const { parseColor, buildFrame, DEFAULT_COLORS } = require('../src/lighting');
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const fs = require('fs');
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const path = require('path');
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const USAGE = `
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apex7-scale — light the notes of a scale on a SteelSeries Apex 7 (GameSense)
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const compiled = path.join(__dirname, '..', 'dist', 'src', 'cli.js');
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Usage:
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apex7-scale [options]
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Scale selection:
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--root <note> Root note: C, F#, Bb, or 0-11 (default: C)
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--scale <name> Scale name (see --list) (default: major)
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--intervals <list> Raw intervals instead of --scale, e.g. 0,2,4,7,9
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Colors (hex, #rrggbb):
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--bg <color> Background for all non-note keys (default: ${DEFAULT_COLORS.background})
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--color <color> Notes in the scale (default: ${DEFAULT_COLORS.scale})
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--root-color <color> The root note (default: ${DEFAULT_COLORS.root})
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--off-color <color> Note keys outside the scale (default: ${DEFAULT_COLORS.off})
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Modes:
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--once Send one frame and exit (lighting reverts after ~15s)
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--demo [seconds] Cycle through roots and scales (default: 3s)
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--key-test [seconds] Light each note key one at a time, to verify the mapping
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--off Blank the board, deregister, exit
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Other:
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--address <host:port> Skip coreProps.json discovery
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--dry-run Print the JSON payloads instead of sending them
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--list List known scale names
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--quiet Only print the scale summary
|
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-h, --help This message
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Without --once/--demo/--key-test the process stays resident (heartbeating so the
|
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lighting sticks) and reads "<root> <scale>" lines from stdin, e.g. "F# dorian".
|
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Ctrl+C restores normal lighting.
|
||||
`.trim();
|
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|
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function parseArgs(argv) {
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||||
const opts = {
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||||
root: 'C',
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||||
scale: 'major',
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intervals: null,
|
||||
colors: {},
|
||||
once: false,
|
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demo: null,
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||||
keyTest: null,
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||||
off: false,
|
||||
address: undefined,
|
||||
dryRun: false,
|
||||
list: false,
|
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help: false,
|
||||
quiet: false,
|
||||
};
|
||||
|
||||
/** Read an optional numeric value that may follow a flag. */
|
||||
const optionalNumber = (i, fallback) => {
|
||||
const next = argv[i + 1];
|
||||
if (next !== undefined && /^\d+(\.\d+)?$/.test(next)) {
|
||||
return { value: Number(next), consumed: 1 };
|
||||
}
|
||||
return { value: fallback, consumed: 0 };
|
||||
};
|
||||
|
||||
for (let i = 0; i < argv.length; i++) {
|
||||
const arg = argv[i];
|
||||
const need = () => {
|
||||
const value = argv[++i];
|
||||
if (value === undefined) throw new Error(`${arg} requires a value`);
|
||||
return value;
|
||||
};
|
||||
|
||||
switch (arg) {
|
||||
case '--root': opts.root = need(); break;
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||||
case '--scale': opts.scale = need(); break;
|
||||
case '--intervals': opts.intervals = need(); break;
|
||||
case '--bg': opts.colors.background = need(); break;
|
||||
case '--color': opts.colors.scale = need(); break;
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case '--root-color': opts.colors.root = need(); break;
|
||||
case '--off-color': opts.colors.off = need(); break;
|
||||
case '--address': opts.address = need(); break;
|
||||
case '--once': opts.once = true; break;
|
||||
case '--off': opts.off = true; break;
|
||||
case '--dry-run': opts.dryRun = true; break;
|
||||
case '--list': opts.list = true; break;
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||||
case '--quiet': opts.quiet = true; break;
|
||||
case '-h':
|
||||
case '--help': opts.help = true; break;
|
||||
case '--demo': {
|
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const { value, consumed } = optionalNumber(i, 3);
|
||||
opts.demo = value;
|
||||
i += consumed;
|
||||
break;
|
||||
}
|
||||
case '--key-test': {
|
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const { value, consumed } = optionalNumber(i, 1.5);
|
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opts.keyTest = value;
|
||||
i += consumed;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new Error(`unknown option: ${arg}`);
|
||||
}
|
||||
}
|
||||
|
||||
return opts;
|
||||
}
|
||||
|
||||
function describe(root, intervals) {
|
||||
const pcs = pitchClassesFor(root, intervals);
|
||||
return {
|
||||
pitchClasses: pcs,
|
||||
notes: pcs.map(noteName),
|
||||
keys: keysFor(pcs),
|
||||
};
|
||||
}
|
||||
|
||||
function sleep(ms) {
|
||||
return new Promise((resolve) => setTimeout(resolve, ms));
|
||||
}
|
||||
|
||||
async function main() {
|
||||
let opts;
|
||||
try {
|
||||
opts = parseArgs(process.argv.slice(2));
|
||||
} catch (err) {
|
||||
console.error(`error: ${err.message}\n`);
|
||||
console.error(USAGE);
|
||||
process.exitCode = 2;
|
||||
return;
|
||||
}
|
||||
|
||||
if (opts.help) {
|
||||
console.log(USAGE);
|
||||
return;
|
||||
}
|
||||
|
||||
if (opts.list) {
|
||||
for (const [name, intervals] of Object.entries(SCALES)) {
|
||||
console.log(`${name.padEnd(18)} ${intervals.join(', ')}`);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Validate colors up front so a typo fails before we touch the keyboard.
|
||||
const COLOR_FLAGS = { background: '--bg', scale: '--color', root: '--root-color', off: '--off-color' };
|
||||
for (const [name, value] of Object.entries(opts.colors)) {
|
||||
try {
|
||||
parseColor(value);
|
||||
} catch (err) {
|
||||
console.error(`error: ${COLOR_FLAGS[name]}: ${err.message}`);
|
||||
process.exitCode = 2;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const verbose = !opts.quiet;
|
||||
const log = verbose ? (msg) => console.error(`[gamesense] ${msg}`) : () => {};
|
||||
|
||||
const controller = new ScaleLighting({
|
||||
colors: opts.colors,
|
||||
address: opts.address,
|
||||
dryRun: opts.dryRun,
|
||||
log,
|
||||
});
|
||||
|
||||
if (opts.off) {
|
||||
try {
|
||||
controller.started = true; // allow stop() to blank without a full start
|
||||
controller.client.connect();
|
||||
await controller.stop(true);
|
||||
console.log('lighting released back to SteelSeries GG');
|
||||
} catch (err) {
|
||||
console.error(`error: ${err.message}`);
|
||||
process.exitCode = 1;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
let root;
|
||||
let intervals;
|
||||
try {
|
||||
root = parseRoot(opts.root);
|
||||
intervals = opts.intervals ? parseIntervals(opts.intervals) : parseScale(opts.scale);
|
||||
} catch (err) {
|
||||
console.error(`error: ${err.message}`);
|
||||
process.exitCode = 2;
|
||||
return;
|
||||
}
|
||||
|
||||
const show = async (r, iv, label) => {
|
||||
const info = describe(r, iv);
|
||||
console.log(
|
||||
`${noteName(r)} ${label} -> ${info.notes.join(' ')} | keys: ${info.keys
|
||||
.join(' ')
|
||||
.toUpperCase()}`
|
||||
);
|
||||
await controller.showScale(r, iv);
|
||||
};
|
||||
|
||||
let shuttingDown = false;
|
||||
const shutdown = async (code = 0) => {
|
||||
if (shuttingDown) return;
|
||||
shuttingDown = true;
|
||||
await controller.stop(true);
|
||||
process.exit(code);
|
||||
};
|
||||
process.on('SIGINT', () => shutdown(0));
|
||||
process.on('SIGTERM', () => shutdown(0));
|
||||
|
||||
try {
|
||||
await controller.start();
|
||||
|
||||
if (opts.keyTest !== null) {
|
||||
console.log('key test: each note key lights on its own, in order');
|
||||
for (const note of NOTE_KEYS) {
|
||||
console.log(
|
||||
` ${note.key.toUpperCase()} -> ${noteName(note.pitchClass)}${
|
||||
note.octaveUp ? ' (octave up)' : ''
|
||||
}`
|
||||
);
|
||||
await controller.client.sendEvent(controller.event, {
|
||||
value: 100,
|
||||
frame: singleKeyFrame(controller, note),
|
||||
});
|
||||
await sleep(opts.keyTest * 1000);
|
||||
}
|
||||
await shutdown(0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (opts.demo !== null) {
|
||||
console.log('demo: Ctrl+C to stop');
|
||||
const names = Object.keys(SCALES);
|
||||
let i = 0;
|
||||
// eslint-disable-next-line no-constant-condition
|
||||
while (true) {
|
||||
const scaleName = names[i % names.length];
|
||||
const demoRoot = (i * 5) % 12; // walk the circle of fourths
|
||||
await show(demoRoot, SCALES[scaleName], scaleName);
|
||||
await sleep(opts.demo * 1000);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
await show(root, intervals, opts.intervals ? `[${intervals.join(',')}]` : opts.scale);
|
||||
|
||||
if (opts.once) {
|
||||
controller.client.stopHeartbeat();
|
||||
if (verbose) {
|
||||
console.error(
|
||||
'[gamesense] --once: GameSense drops the effect after ~15s without events'
|
||||
);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Accept "<root> <scale>" lines on stdin, from a terminal or a pipe.
|
||||
const interactive = Boolean(process.stdin.isTTY);
|
||||
if (interactive) {
|
||||
console.log('\nType "<root> <scale>" to change (e.g. "F# dorian"), Ctrl+C to quit.');
|
||||
} else if (verbose) {
|
||||
console.error('[gamesense] holding lighting, Ctrl+C to quit');
|
||||
}
|
||||
|
||||
const rl = readline.createInterface({ input: process.stdin });
|
||||
rl.on('line', async (line) => {
|
||||
const text = line.trim();
|
||||
if (!text || text.startsWith('#')) return;
|
||||
if (text === 'quit' || text === 'exit') return shutdown(0);
|
||||
|
||||
const [rootText, ...rest] = text.split(/\s+/);
|
||||
const scaleText = rest.join('-') || 'major';
|
||||
try {
|
||||
const r = parseRoot(rootText);
|
||||
const iv = parseScale(scaleText);
|
||||
await show(r, iv, scaleText);
|
||||
} catch (err) {
|
||||
console.error(` ! ${err.message}`);
|
||||
}
|
||||
});
|
||||
// A closed terminal means "quit". A closed pipe just means there are no
|
||||
// more commands coming — keep holding the lighting until signalled.
|
||||
rl.on('close', () => {
|
||||
if (interactive) shutdown(0);
|
||||
});
|
||||
|
||||
// The heartbeat interval keeps the process alive from here on.
|
||||
await new Promise(() => {});
|
||||
} catch (err) {
|
||||
console.error(`error: ${err.message}`);
|
||||
await controller.stop(true).catch(() => {});
|
||||
process.exitCode = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/** One note key lit, everything else at background — used by --key-test. */
|
||||
function singleKeyFrame(controller, note) {
|
||||
const frame = buildFrame({ pitchClasses: [], colors: controller.colors });
|
||||
frame[note.frameKey] = parseColor(controller.colors.scale);
|
||||
return frame;
|
||||
}
|
||||
|
||||
main().catch((err) => {
|
||||
console.error(err && err.stack ? err.stack : err);
|
||||
if (!fs.existsSync(compiled)) {
|
||||
console.error('apex7-scale is not built yet — run: npm run build');
|
||||
process.exit(1);
|
||||
});
|
||||
}
|
||||
|
||||
require(compiled).run();
|
||||
|
||||
415
package-lock.json
generated
Normal file
415
package-lock.json
generated
Normal file
@@ -0,0 +1,415 @@
|
||||
{
|
||||
"name": "steelseries-live-scale",
|
||||
"version": "0.1.0",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "steelseries-live-scale",
|
||||
"version": "0.1.0",
|
||||
"license": "MIT",
|
||||
"bin": {
|
||||
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|
||||
"@typescript/typescript-netbsd-x64": "7.0.2",
|
||||
"@typescript/typescript-openbsd-arm64": "7.0.2",
|
||||
"@typescript/typescript-openbsd-x64": "7.0.2",
|
||||
"@typescript/typescript-sunos-x64": "7.0.2",
|
||||
"@typescript/typescript-win32-arm64": "7.0.2",
|
||||
"@typescript/typescript-win32-x64": "7.0.2"
|
||||
}
|
||||
},
|
||||
"node_modules/undici-types": {
|
||||
"version": "8.3.0",
|
||||
"resolved": "https://registry.npmjs.org/undici-types/-/undici-types-8.3.0.tgz",
|
||||
"integrity": "sha512-j375ScV60dom+YkPFIfTLcOiPxkN/buHz5GobjLhixFuANaNs3C9l4GmrWqejgXWJ7BbJcFYpTEUkS1Ge8bpZQ==",
|
||||
"dev": true,
|
||||
"license": "MIT"
|
||||
}
|
||||
}
|
||||
}
|
||||
24
package.json
24
package.json
@@ -2,18 +2,30 @@
|
||||
"name": "steelseries-live-scale",
|
||||
"version": "0.1.0",
|
||||
"description": "Highlight the notes of the current Ableton Live scale on a SteelSeries Apex 7 via GameSense",
|
||||
"main": "src/index.js",
|
||||
"main": "dist/src/index.js",
|
||||
"types": "dist/src/index.d.ts",
|
||||
"bin": {
|
||||
"apex7-scale": "bin/apex7-scale.js"
|
||||
},
|
||||
"files": [
|
||||
"bin",
|
||||
"dist/src"
|
||||
],
|
||||
"scripts": {
|
||||
"start": "node bin/apex7-scale.js",
|
||||
"stub": "node tools/fake-gamesense.js",
|
||||
"test": "node test/logic.test.js"
|
||||
"build": "tsc",
|
||||
"typecheck": "tsc --noEmit",
|
||||
"prepare": "npm run build",
|
||||
"start": "npm run build && node bin/apex7-scale.js",
|
||||
"stub": "npm run build && node dist/tools/fake-gamesense.js",
|
||||
"test": "npm run build && node dist/test/logic.test.js"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=14"
|
||||
"node": ">=16"
|
||||
},
|
||||
"license": "MIT",
|
||||
"private": true
|
||||
"private": true,
|
||||
"devDependencies": {
|
||||
"@types/node": "^26.2.0",
|
||||
"typescript": "^7.0.2"
|
||||
}
|
||||
}
|
||||
|
||||
358
src/cli.ts
Normal file
358
src/cli.ts
Normal file
@@ -0,0 +1,358 @@
|
||||
import readline from 'readline';
|
||||
|
||||
import { errorMessage, errorStack } from './errors';
|
||||
import { ScaleLighting } from './index';
|
||||
import { DEFAULT_COLORS, buildFrame, parseColor } from './lighting';
|
||||
import type { PaletteKey } from './lighting';
|
||||
import type { Frame } from './protocol';
|
||||
import {
|
||||
NOTE_KEYS,
|
||||
SCALES,
|
||||
keysFor,
|
||||
noteName,
|
||||
parseIntervals,
|
||||
parseRoot,
|
||||
parseScale,
|
||||
pitchClassesFor,
|
||||
} from './scale';
|
||||
import type { NoteKey, PitchClass, ScaleName } from './scale';
|
||||
|
||||
const USAGE = `
|
||||
apex7-scale — light the notes of a scale on a SteelSeries Apex 7 (GameSense)
|
||||
|
||||
Usage:
|
||||
apex7-scale [options]
|
||||
|
||||
Scale selection:
|
||||
--root <note> Root note: C, F#, Bb, or 0-11 (default: C)
|
||||
--scale <name> Scale name (see --list) (default: major)
|
||||
--intervals <list> Raw intervals instead of --scale, e.g. 0,2,4,7,9
|
||||
|
||||
Colors (hex, #rrggbb):
|
||||
--bg <color> Background for all non-note keys (default: ${DEFAULT_COLORS.background})
|
||||
--color <color> Notes in the scale (default: ${DEFAULT_COLORS.scale})
|
||||
--root-color <color> The root note (default: ${DEFAULT_COLORS.root})
|
||||
--off-color <color> Note keys outside the scale (default: ${DEFAULT_COLORS.off})
|
||||
|
||||
Modes:
|
||||
--once Send one frame and exit (lighting reverts after ~15s)
|
||||
--demo [seconds] Cycle through roots and scales (default: 3s)
|
||||
--key-test [seconds] Light each note key one at a time, to verify the mapping
|
||||
--off Blank the board, deregister, exit
|
||||
|
||||
Other:
|
||||
--address <host:port> Skip coreProps.json discovery
|
||||
--dry-run Print the JSON payloads instead of sending them
|
||||
--list List known scale names
|
||||
--quiet Only print the scale summary
|
||||
-h, --help This message
|
||||
|
||||
Without --once/--demo/--key-test the process stays resident (heartbeating so the
|
||||
lighting sticks) and reads "<root> <scale>" lines from stdin, e.g. "F# dorian".
|
||||
Ctrl+C restores normal lighting.
|
||||
`.trim();
|
||||
|
||||
/** Which CLI flag sets which palette entry — also used to report bad values. */
|
||||
const COLOR_FLAGS: Record<PaletteKey, string> = {
|
||||
background: '--bg',
|
||||
scale: '--color',
|
||||
root: '--root-color',
|
||||
off: '--off-color',
|
||||
};
|
||||
|
||||
interface CliOptions {
|
||||
root: string;
|
||||
scale: string;
|
||||
intervals: string | null;
|
||||
colors: Partial<Record<PaletteKey, string>>;
|
||||
once: boolean;
|
||||
demo: number | null;
|
||||
keyTest: number | null;
|
||||
off: boolean;
|
||||
address?: string;
|
||||
dryRun: boolean;
|
||||
list: boolean;
|
||||
help: boolean;
|
||||
quiet: boolean;
|
||||
}
|
||||
|
||||
export function parseArgs(argv: readonly string[]): CliOptions {
|
||||
const opts: CliOptions = {
|
||||
root: 'C',
|
||||
scale: 'major',
|
||||
intervals: null,
|
||||
colors: {},
|
||||
once: false,
|
||||
demo: null,
|
||||
keyTest: null,
|
||||
off: false,
|
||||
address: undefined,
|
||||
dryRun: false,
|
||||
list: false,
|
||||
help: false,
|
||||
quiet: false,
|
||||
};
|
||||
|
||||
/** Read an optional numeric value that may follow a flag. */
|
||||
const optionalNumber = (i: number, fallback: number) => {
|
||||
const next: string | undefined = argv[i + 1];
|
||||
if (next !== undefined && /^\d+(\.\d+)?$/.test(next)) {
|
||||
return { value: Number(next), consumed: 1 };
|
||||
}
|
||||
return { value: fallback, consumed: 0 };
|
||||
};
|
||||
|
||||
for (let i = 0; i < argv.length; i++) {
|
||||
const arg = argv[i];
|
||||
const need = (): string => {
|
||||
const value: string | undefined = argv[++i];
|
||||
if (value === undefined) throw new Error(`${arg} requires a value`);
|
||||
return value;
|
||||
};
|
||||
|
||||
switch (arg) {
|
||||
case '--root': opts.root = need(); break;
|
||||
case '--scale': opts.scale = need(); break;
|
||||
case '--intervals': opts.intervals = need(); break;
|
||||
case '--bg': opts.colors.background = need(); break;
|
||||
case '--color': opts.colors.scale = need(); break;
|
||||
case '--root-color': opts.colors.root = need(); break;
|
||||
case '--off-color': opts.colors.off = need(); break;
|
||||
case '--address': opts.address = need(); break;
|
||||
case '--once': opts.once = true; break;
|
||||
case '--off': opts.off = true; break;
|
||||
case '--dry-run': opts.dryRun = true; break;
|
||||
case '--list': opts.list = true; break;
|
||||
case '--quiet': opts.quiet = true; break;
|
||||
case '-h':
|
||||
case '--help': opts.help = true; break;
|
||||
case '--demo': {
|
||||
const { value, consumed } = optionalNumber(i, 3);
|
||||
opts.demo = value;
|
||||
i += consumed;
|
||||
break;
|
||||
}
|
||||
case '--key-test': {
|
||||
const { value, consumed } = optionalNumber(i, 1.5);
|
||||
opts.keyTest = value;
|
||||
i += consumed;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new Error(`unknown option: ${arg}`);
|
||||
}
|
||||
}
|
||||
|
||||
return opts;
|
||||
}
|
||||
|
||||
interface ScaleSummary {
|
||||
pitchClasses: PitchClass[];
|
||||
notes: string[];
|
||||
keys: string[];
|
||||
}
|
||||
|
||||
function describe(root: PitchClass, intervals: readonly number[]): ScaleSummary {
|
||||
const pcs = pitchClassesFor(root, intervals);
|
||||
return {
|
||||
pitchClasses: pcs,
|
||||
notes: pcs.map((pc) => noteName(pc)),
|
||||
keys: keysFor(pcs),
|
||||
};
|
||||
}
|
||||
|
||||
function sleep(ms: number): Promise<void> {
|
||||
return new Promise((resolve) => setTimeout(resolve, ms));
|
||||
}
|
||||
|
||||
/** One note key lit, everything else at background — used by --key-test. */
|
||||
function singleKeyFrame(controller: ScaleLighting, note: NoteKey): Frame {
|
||||
const frame = buildFrame({ pitchClasses: [], colors: controller.colors });
|
||||
frame[note.frameKey] = controller.color('scale');
|
||||
return frame;
|
||||
}
|
||||
|
||||
export async function main(argv: readonly string[] = process.argv.slice(2)): Promise<void> {
|
||||
let opts: CliOptions;
|
||||
try {
|
||||
opts = parseArgs(argv);
|
||||
} catch (err) {
|
||||
console.error(`error: ${errorMessage(err)}\n`);
|
||||
console.error(USAGE);
|
||||
process.exitCode = 2;
|
||||
return;
|
||||
}
|
||||
|
||||
if (opts.help) {
|
||||
console.log(USAGE);
|
||||
return;
|
||||
}
|
||||
|
||||
if (opts.list) {
|
||||
for (const [name, intervals] of Object.entries(SCALES)) {
|
||||
console.log(`${name.padEnd(18)} ${intervals.join(', ')}`);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Validate colors up front so a typo fails before we touch the keyboard.
|
||||
for (const role of Object.keys(COLOR_FLAGS) as PaletteKey[]) {
|
||||
const value = opts.colors[role];
|
||||
if (value === undefined) continue;
|
||||
try {
|
||||
parseColor(value);
|
||||
} catch (err) {
|
||||
console.error(`error: ${COLOR_FLAGS[role]}: ${errorMessage(err)}`);
|
||||
process.exitCode = 2;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const verbose = !opts.quiet;
|
||||
const log = verbose
|
||||
? (msg: string) => console.error(`[gamesense] ${msg}`)
|
||||
: () => {};
|
||||
|
||||
const controller = new ScaleLighting({
|
||||
colors: opts.colors,
|
||||
address: opts.address,
|
||||
dryRun: opts.dryRun,
|
||||
log,
|
||||
});
|
||||
|
||||
if (opts.off) {
|
||||
try {
|
||||
await controller.release();
|
||||
console.log('lighting released back to SteelSeries GG');
|
||||
} catch (err) {
|
||||
console.error(`error: ${errorMessage(err)}`);
|
||||
process.exitCode = 1;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
let root: PitchClass;
|
||||
let intervals: readonly number[];
|
||||
try {
|
||||
root = parseRoot(opts.root);
|
||||
intervals = opts.intervals ? parseIntervals(opts.intervals) : parseScale(opts.scale);
|
||||
} catch (err) {
|
||||
console.error(`error: ${errorMessage(err)}`);
|
||||
process.exitCode = 2;
|
||||
return;
|
||||
}
|
||||
|
||||
const show = async (
|
||||
r: PitchClass,
|
||||
iv: readonly number[],
|
||||
label: string
|
||||
): Promise<void> => {
|
||||
const info = describe(r, iv);
|
||||
console.log(
|
||||
`${noteName(r)} ${label} -> ${info.notes.join(' ')} | keys: ${info.keys
|
||||
.join(' ')
|
||||
.toUpperCase()}`
|
||||
);
|
||||
await controller.showScale(r, iv);
|
||||
};
|
||||
|
||||
let shuttingDown = false;
|
||||
const shutdown = async (code = 0): Promise<void> => {
|
||||
if (shuttingDown) return;
|
||||
shuttingDown = true;
|
||||
await controller.stop(true);
|
||||
process.exit(code);
|
||||
};
|
||||
process.on('SIGINT', () => void shutdown(0));
|
||||
process.on('SIGTERM', () => void shutdown(0));
|
||||
|
||||
try {
|
||||
await controller.start();
|
||||
|
||||
if (opts.keyTest !== null) {
|
||||
console.log('key test: each note key lights on its own, in order');
|
||||
for (const note of NOTE_KEYS) {
|
||||
console.log(
|
||||
` ${note.key.toUpperCase()} -> ${noteName(note.pitchClass)}${
|
||||
note.octaveUp ? ' (octave up)' : ''
|
||||
}`
|
||||
);
|
||||
await controller.showFrame(singleKeyFrame(controller, note));
|
||||
await sleep(opts.keyTest * 1000);
|
||||
}
|
||||
await shutdown(0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (opts.demo !== null) {
|
||||
console.log('demo: Ctrl+C to stop');
|
||||
const names = Object.keys(SCALES) as ScaleName[];
|
||||
for (let i = 0; ; i++) {
|
||||
const scaleName = names[i % names.length];
|
||||
const demoRoot = (i * 5) % 12; // walk the circle of fourths
|
||||
await show(demoRoot, SCALES[scaleName], scaleName);
|
||||
await sleep(opts.demo * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
await show(root, intervals, opts.intervals ? `[${intervals.join(',')}]` : opts.scale);
|
||||
|
||||
if (opts.once) {
|
||||
controller.client.stopHeartbeat();
|
||||
if (verbose) {
|
||||
console.error(
|
||||
'[gamesense] --once: GameSense drops the effect after ~15s without events'
|
||||
);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Accept "<root> <scale>" lines on stdin, from a terminal or a pipe.
|
||||
const interactive = Boolean(process.stdin.isTTY);
|
||||
if (interactive) {
|
||||
console.log('\nType "<root> <scale>" to change (e.g. "F# dorian"), Ctrl+C to quit.');
|
||||
} else if (verbose) {
|
||||
console.error('[gamesense] holding lighting, Ctrl+C to quit');
|
||||
}
|
||||
|
||||
const rl = readline.createInterface({ input: process.stdin });
|
||||
rl.on('line', (line: string) => {
|
||||
const text = line.trim();
|
||||
if (!text || text.startsWith('#')) return;
|
||||
if (text === 'quit' || text === 'exit') {
|
||||
void shutdown(0);
|
||||
return;
|
||||
}
|
||||
|
||||
const [rootText, ...rest] = text.split(/\s+/);
|
||||
const scaleText = rest.join('-') || 'major';
|
||||
void (async () => {
|
||||
try {
|
||||
await show(parseRoot(rootText), parseScale(scaleText), scaleText);
|
||||
} catch (err) {
|
||||
console.error(` ! ${errorMessage(err)}`);
|
||||
}
|
||||
})();
|
||||
});
|
||||
// A closed terminal means "quit". A closed pipe just means there are no
|
||||
// more commands coming — keep holding the lighting until signalled.
|
||||
rl.on('close', () => {
|
||||
if (interactive) void shutdown(0);
|
||||
});
|
||||
|
||||
// The heartbeat interval keeps the process alive from here on.
|
||||
await new Promise<never>(() => {});
|
||||
} catch (err) {
|
||||
console.error(`error: ${errorMessage(err)}`);
|
||||
await controller.stop(true).catch(() => {});
|
||||
process.exitCode = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/** Entry point for `bin/apex7-scale.js`: run `main` and report crashes. */
|
||||
export function run(argv?: readonly string[]): void {
|
||||
main(argv).catch((err: unknown) => {
|
||||
console.error(errorStack(err));
|
||||
process.exit(1);
|
||||
});
|
||||
}
|
||||
17
src/errors.ts
Normal file
17
src/errors.ts
Normal file
@@ -0,0 +1,17 @@
|
||||
/**
|
||||
* `catch (err)` binds `unknown` under `strict`. These helpers are the one place
|
||||
* that copes with that, so the rest of the code can stay readable.
|
||||
*/
|
||||
|
||||
export function errorMessage(err: unknown): string {
|
||||
return err instanceof Error ? err.message : String(err);
|
||||
}
|
||||
|
||||
export function errorStack(err: unknown): string {
|
||||
return err instanceof Error && err.stack ? err.stack : String(err);
|
||||
}
|
||||
|
||||
/** Node's fs/net errors carry a `code`, which the `Error` type does not model. */
|
||||
export function errorCode(err: unknown): string | undefined {
|
||||
return err instanceof Error ? (err as NodeJS.ErrnoException).code : undefined;
|
||||
}
|
||||
@@ -1,8 +1,14 @@
|
||||
'use strict';
|
||||
import fs from 'fs';
|
||||
import http from 'http';
|
||||
import path from 'path';
|
||||
|
||||
const fs = require('fs');
|
||||
const http = require('http');
|
||||
const path = require('path');
|
||||
import { errorCode, errorMessage } from './errors';
|
||||
import type {
|
||||
BindEventOptions,
|
||||
EventData,
|
||||
GameSenseResponse,
|
||||
Handler,
|
||||
} from './protocol';
|
||||
|
||||
/**
|
||||
* Minimal, dependency-free GameSense (SteelSeries Engine 3) client.
|
||||
@@ -12,7 +18,7 @@ const path = require('path');
|
||||
* something we control.
|
||||
*/
|
||||
|
||||
const CORE_PROPS_PATHS = {
|
||||
const CORE_PROPS_PATHS: Record<string, () => string> = {
|
||||
win32: () =>
|
||||
path.join(
|
||||
process.env.PROGRAMDATA || 'C:\\ProgramData',
|
||||
@@ -24,7 +30,7 @@ const CORE_PROPS_PATHS = {
|
||||
'/Library/Application Support/SteelSeries Engine 3/coreProps.json',
|
||||
};
|
||||
|
||||
function corePropsPath() {
|
||||
export function corePropsPath(): string {
|
||||
const resolve = CORE_PROPS_PATHS[process.platform];
|
||||
if (!resolve) {
|
||||
throw new Error(
|
||||
@@ -36,15 +42,15 @@ function corePropsPath() {
|
||||
}
|
||||
|
||||
/** Resolve the local REST server address, e.g. "127.0.0.1:52384". */
|
||||
function readAddress() {
|
||||
export function readAddress(): string {
|
||||
if (process.env.GAMESENSE_ADDRESS) return process.env.GAMESENSE_ADDRESS.trim();
|
||||
|
||||
const file = corePropsPath();
|
||||
let raw;
|
||||
let raw: string;
|
||||
try {
|
||||
raw = fs.readFileSync(file, 'utf8');
|
||||
} catch (err) {
|
||||
if (err.code === 'ENOENT') {
|
||||
if (errorCode(err) === 'ENOENT') {
|
||||
throw new Error(
|
||||
`coreProps.json not found at ${file}. Is SteelSeries GG running?`
|
||||
);
|
||||
@@ -52,36 +58,58 @@ function readAddress() {
|
||||
throw err;
|
||||
}
|
||||
|
||||
let parsed;
|
||||
let parsed: unknown;
|
||||
try {
|
||||
parsed = JSON.parse(raw);
|
||||
} catch (err) {
|
||||
throw new Error(`coreProps.json at ${file} is not valid JSON: ${err.message}`);
|
||||
throw new Error(`coreProps.json at ${file} is not valid JSON: ${errorMessage(err)}`);
|
||||
}
|
||||
|
||||
if (!parsed.address) {
|
||||
const address =
|
||||
typeof parsed === 'object' && parsed !== null
|
||||
? (parsed as { address?: unknown }).address
|
||||
: undefined;
|
||||
if (typeof address !== 'string' || address.length === 0) {
|
||||
throw new Error(`coreProps.json at ${file} has no "address" key`);
|
||||
}
|
||||
return parsed.address;
|
||||
return address;
|
||||
}
|
||||
|
||||
function splitAddress(address) {
|
||||
export interface HostPort {
|
||||
host: string;
|
||||
port: number;
|
||||
}
|
||||
|
||||
export function splitAddress(address: string): HostPort {
|
||||
const match = /^(?:https?:\/\/)?([^:/]+):(\d+)$/.exec(String(address).trim());
|
||||
if (!match) throw new Error(`malformed GameSense address: ${address}`);
|
||||
return { host: match[1], port: Number(match[2]) };
|
||||
}
|
||||
|
||||
class GameSenseClient {
|
||||
/**
|
||||
* @param {object} options
|
||||
* @param {string} options.game uppercase A-Z 0-9 - _ only
|
||||
* @param {string} [options.gameDisplayName]
|
||||
* @param {string} [options.developer]
|
||||
* @param {string} [options.address] skip coreProps.json discovery
|
||||
* @param {boolean} [options.dryRun] log payloads instead of sending
|
||||
* @param {(msg: string) => void} [options.log]
|
||||
*/
|
||||
constructor(options) {
|
||||
export interface GameSenseClientOptions {
|
||||
/** Uppercase A-Z 0-9 - _ only. */
|
||||
game: string;
|
||||
gameDisplayName?: string;
|
||||
developer?: string;
|
||||
/** Skip coreProps.json discovery. */
|
||||
address?: string;
|
||||
/** Log payloads instead of sending them. */
|
||||
dryRun?: boolean;
|
||||
log?: (msg: string) => void;
|
||||
}
|
||||
|
||||
export class GameSenseClient {
|
||||
readonly game: string;
|
||||
readonly gameDisplayName: string;
|
||||
readonly developer: string;
|
||||
readonly dryRun: boolean;
|
||||
readonly log: (msg: string) => void;
|
||||
|
||||
private address: string | null;
|
||||
private announced = false;
|
||||
private heartbeatTimer: ReturnType<typeof setInterval> | null = null;
|
||||
|
||||
constructor(options: GameSenseClientOptions) {
|
||||
if (!options || !options.game) throw new Error('options.game is required');
|
||||
if (!/^[A-Z0-9_-]+$/.test(options.game)) {
|
||||
throw new Error(
|
||||
@@ -94,11 +122,10 @@ class GameSenseClient {
|
||||
this.address = options.address || null;
|
||||
this.dryRun = Boolean(options.dryRun);
|
||||
this.log = options.log || (() => {});
|
||||
this.heartbeatTimer = null;
|
||||
}
|
||||
|
||||
/** Resolve the server address (idempotent). */
|
||||
connect() {
|
||||
connect(): string {
|
||||
if (!this.address) this.address = this.dryRun ? '127.0.0.1:0' : readAddress();
|
||||
if (!this.announced) {
|
||||
this.announced = true;
|
||||
@@ -107,7 +134,7 @@ class GameSenseClient {
|
||||
return this.address;
|
||||
}
|
||||
|
||||
post(endpoint, body) {
|
||||
post(endpoint: string, body: unknown): Promise<GameSenseResponse> {
|
||||
if (this.dryRun) {
|
||||
this.log(`POST ${endpoint}\n${JSON.stringify(body, null, 2)}`);
|
||||
return Promise.resolve({ dryRun: true });
|
||||
@@ -116,7 +143,7 @@ class GameSenseClient {
|
||||
const { host, port } = splitAddress(this.connect());
|
||||
const payload = Buffer.from(JSON.stringify(body), 'utf8');
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
return new Promise<GameSenseResponse>((resolve, reject) => {
|
||||
const req = http.request(
|
||||
{
|
||||
host,
|
||||
@@ -129,28 +156,25 @@ class GameSenseClient {
|
||||
},
|
||||
},
|
||||
(res) => {
|
||||
const chunks = [];
|
||||
res.on('data', (c) => chunks.push(c));
|
||||
const chunks: Buffer[] = [];
|
||||
res.on('data', (c: Buffer) => chunks.push(c));
|
||||
res.on('end', () => {
|
||||
const text = Buffer.concat(chunks).toString('utf8');
|
||||
if (res.statusCode >= 200 && res.statusCode < 300) {
|
||||
const status = res.statusCode ?? 0;
|
||||
if (status >= 200 && status < 300) {
|
||||
resolve(text ? safeParse(text) : {});
|
||||
} else {
|
||||
reject(
|
||||
new Error(`${endpoint} -> HTTP ${res.statusCode}: ${text.trim()}`)
|
||||
);
|
||||
reject(new Error(`${endpoint} -> HTTP ${status}: ${text.trim()}`));
|
||||
}
|
||||
});
|
||||
}
|
||||
);
|
||||
req.on('error', (err) =>
|
||||
reject(new Error(`${endpoint} -> ${err.message}`))
|
||||
);
|
||||
req.on('error', (err) => reject(new Error(`${endpoint} -> ${err.message}`)));
|
||||
req.end(payload);
|
||||
});
|
||||
}
|
||||
|
||||
registerGame() {
|
||||
registerGame(): Promise<GameSenseResponse> {
|
||||
return this.post('/game_metadata', {
|
||||
game: this.game,
|
||||
game_display_name: this.gameDisplayName,
|
||||
@@ -158,29 +182,27 @@ class GameSenseClient {
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {string} event
|
||||
* @param {object[]} handlers
|
||||
* @param {object} [opts] min_value / max_value / icon_id / value_optional
|
||||
*/
|
||||
bindEvent(event, handlers, opts = {}) {
|
||||
bindEvent(
|
||||
event: string,
|
||||
handlers: readonly Handler[],
|
||||
opts: BindEventOptions = {}
|
||||
): Promise<GameSenseResponse> {
|
||||
return this.post('/bind_game_event', {
|
||||
game: this.game,
|
||||
event,
|
||||
min_value: opts.min_value === undefined ? 0 : opts.min_value,
|
||||
max_value: opts.max_value === undefined ? 100 : opts.max_value,
|
||||
icon_id: opts.icon_id === undefined ? 0 : opts.icon_id,
|
||||
min_value: opts.min_value ?? 0,
|
||||
max_value: opts.max_value ?? 100,
|
||||
icon_id: opts.icon_id ?? 0,
|
||||
value_optional: Boolean(opts.value_optional),
|
||||
handlers,
|
||||
});
|
||||
}
|
||||
|
||||
/** `data` is the full event data object, e.g. { value, frame }. */
|
||||
sendEvent(event, data) {
|
||||
sendEvent(event: string, data: EventData): Promise<GameSenseResponse> {
|
||||
return this.post('/game_event', { game: this.game, event, data });
|
||||
}
|
||||
|
||||
heartbeat() {
|
||||
heartbeat(): Promise<GameSenseResponse> {
|
||||
return this.post('/game_heartbeat', { game: this.game });
|
||||
}
|
||||
|
||||
@@ -189,21 +211,18 @@ class GameSenseClient {
|
||||
*
|
||||
* The interval is deliberately *not* unref'd: while lighting is active this
|
||||
* timer is what holds the process open, which is what a resident CLI wants.
|
||||
*
|
||||
* @param {number} [intervalMs]
|
||||
* @param {(err: Error) => void} [onError]
|
||||
*/
|
||||
startHeartbeat(intervalMs = 5000, onError) {
|
||||
startHeartbeat(intervalMs = 5000, onError?: (err: unknown) => void): void {
|
||||
this.stopHeartbeat();
|
||||
this.heartbeatTimer = setInterval(() => {
|
||||
this.heartbeat().catch((err) => {
|
||||
this.heartbeat().catch((err: unknown) => {
|
||||
if (onError) onError(err);
|
||||
else this.log(`heartbeat failed: ${err.message}`);
|
||||
else this.log(`heartbeat failed: ${errorMessage(err)}`);
|
||||
});
|
||||
}, intervalMs);
|
||||
}
|
||||
|
||||
stopHeartbeat() {
|
||||
stopHeartbeat(): void {
|
||||
if (this.heartbeatTimer) {
|
||||
clearInterval(this.heartbeatTimer);
|
||||
this.heartbeatTimer = null;
|
||||
@@ -211,22 +230,19 @@ class GameSenseClient {
|
||||
}
|
||||
|
||||
/** Hand the keyboard back to SteelSeries GG. */
|
||||
removeGame() {
|
||||
removeGame(): Promise<GameSenseResponse> {
|
||||
return this.post('/remove_game', { game: this.game });
|
||||
}
|
||||
}
|
||||
|
||||
function safeParse(text) {
|
||||
function safeParse(text: string): GameSenseResponse {
|
||||
try {
|
||||
return JSON.parse(text);
|
||||
} catch (_) {
|
||||
const parsed: unknown = JSON.parse(text);
|
||||
if (typeof parsed === 'object' && parsed !== null) {
|
||||
return parsed as GameSenseResponse;
|
||||
}
|
||||
return { value: parsed };
|
||||
} catch {
|
||||
return { raw: text };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
GameSenseClient,
|
||||
readAddress,
|
||||
corePropsPath,
|
||||
splitAddress,
|
||||
};
|
||||
@@ -1,5 +1,3 @@
|
||||
'use strict';
|
||||
|
||||
/**
|
||||
* USB HID Keyboard/Keypad usage codes (usage page 0x07).
|
||||
*
|
||||
@@ -7,7 +5,7 @@
|
||||
* is the single source of truth for "which physical key do I light".
|
||||
*/
|
||||
|
||||
const HID = {
|
||||
export const HID = {
|
||||
// Letters
|
||||
a: 0x04, b: 0x05, c: 0x06, d: 0x07, e: 0x08, f: 0x09, g: 0x0a, h: 0x0b,
|
||||
i: 0x0c, j: 0x0d, k: 0x0e, l: 0x0f, m: 0x10, n: 0x11, o: 0x12, p: 0x13,
|
||||
@@ -78,7 +76,13 @@ const HID = {
|
||||
shiftRight: 0xe5,
|
||||
altRight: 0xe6,
|
||||
metaRight: 0xe7,
|
||||
};
|
||||
} as const satisfies Record<string, number>;
|
||||
|
||||
/** Every name in the table above, e.g. `'a'` or `'numpadEnter'`. */
|
||||
export type HidName = keyof typeof HID;
|
||||
|
||||
/** A USB HID usage code from the table above. */
|
||||
export type HidCode = (typeof HID)[HidName];
|
||||
|
||||
/**
|
||||
* Every key we are willing to paint on a full-size ANSI board (Apex 7 TKL and
|
||||
@@ -88,6 +92,4 @@ const HID = {
|
||||
* keyboard switches into GameSense mode and every key we do NOT address goes
|
||||
* dark. Painting the full set keeps the board usable.
|
||||
*/
|
||||
const ALL_KEYS = Object.values(HID);
|
||||
|
||||
module.exports = { HID, ALL_KEYS };
|
||||
export const ALL_KEYS: readonly number[] = Object.values(HID);
|
||||
117
src/index.js
117
src/index.js
@@ -1,117 +0,0 @@
|
||||
'use strict';
|
||||
|
||||
const { GameSenseClient } = require('./gamesense');
|
||||
const lighting = require('./lighting');
|
||||
const scale = require('./scale');
|
||||
|
||||
const DEFAULT_GAME = 'ABLETON_SCALE';
|
||||
const DEFAULT_EVENT = 'SCALE';
|
||||
|
||||
/**
|
||||
* High-level controller: register once, then push scales.
|
||||
*
|
||||
* Kept free of CLI concerns so step 3 can `require()` it straight from a
|
||||
* Node for Max script.
|
||||
*/
|
||||
class ScaleLighting {
|
||||
constructor(options = {}) {
|
||||
this.event = options.event || DEFAULT_EVENT;
|
||||
this.colors = Object.assign({}, lighting.DEFAULT_COLORS, options.colors);
|
||||
this.log = options.log || (() => {});
|
||||
this.started = false;
|
||||
this.lastFrame = null;
|
||||
|
||||
this.client = new GameSenseClient({
|
||||
game: options.game || DEFAULT_GAME,
|
||||
gameDisplayName: options.gameDisplayName || 'Ableton Scale Lighting',
|
||||
developer: options.developer || 'steelseries-live-scale',
|
||||
address: options.address,
|
||||
dryRun: options.dryRun,
|
||||
log: this.log,
|
||||
});
|
||||
}
|
||||
|
||||
/** Register the game + bind the event handlers. Safe to call once. */
|
||||
async start() {
|
||||
this.client.connect();
|
||||
await this.client.registerGame();
|
||||
this.log(`registered game ${this.client.game}`);
|
||||
|
||||
await this.client.bindEvent(this.event, lighting.buildHandlers(), {
|
||||
min_value: 0,
|
||||
max_value: 100,
|
||||
value_optional: true,
|
||||
});
|
||||
this.log(`bound event ${this.event}`);
|
||||
|
||||
this.client.startHeartbeat(5000, (err) =>
|
||||
this.log(`heartbeat failed: ${err.message}`)
|
||||
);
|
||||
this.started = true;
|
||||
}
|
||||
|
||||
/** Push an explicit set of pitch classes. */
|
||||
async showPitchClasses(pitchClasses, root = null) {
|
||||
const frame = lighting.buildFrame({
|
||||
pitchClasses,
|
||||
root,
|
||||
colors: this.colors,
|
||||
});
|
||||
this.lastFrame = frame;
|
||||
await this.client.sendEvent(this.event, { value: 100, frame });
|
||||
return frame;
|
||||
}
|
||||
|
||||
/**
|
||||
* Push a scale.
|
||||
* @param {number} root 0-11
|
||||
* @param {number[]} intervals e.g. [0,2,4,5,7,9,11]
|
||||
*/
|
||||
async showScale(root, intervals) {
|
||||
return this.showPitchClasses(scale.pitchClassesFor(root, intervals), root);
|
||||
}
|
||||
|
||||
/** Re-send the last frame (useful after GG restarts). */
|
||||
async refresh() {
|
||||
if (!this.lastFrame) return null;
|
||||
await this.client.sendEvent(this.event, { value: 100, frame: this.lastFrame });
|
||||
return this.lastFrame;
|
||||
}
|
||||
|
||||
/**
|
||||
* Blank the board and hand it back to SteelSeries GG.
|
||||
* @param {boolean} [removeGame] also delete the game registration
|
||||
*/
|
||||
async stop(removeGame = true) {
|
||||
this.client.stopHeartbeat();
|
||||
if (!this.started) return;
|
||||
|
||||
try {
|
||||
await this.client.sendEvent(this.event, {
|
||||
value: 0,
|
||||
frame: lighting.buildBlackFrame(),
|
||||
});
|
||||
} catch (err) {
|
||||
this.log(`blackout failed: ${err.message}`);
|
||||
}
|
||||
|
||||
if (removeGame) {
|
||||
try {
|
||||
await this.client.removeGame();
|
||||
this.log(`removed game ${this.client.game}`);
|
||||
} catch (err) {
|
||||
this.log(`remove_game failed: ${err.message}`);
|
||||
}
|
||||
}
|
||||
this.started = false;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
ScaleLighting,
|
||||
DEFAULT_GAME,
|
||||
DEFAULT_EVENT,
|
||||
GameSenseClient,
|
||||
lighting,
|
||||
scale,
|
||||
};
|
||||
166
src/index.ts
Normal file
166
src/index.ts
Normal file
@@ -0,0 +1,166 @@
|
||||
import { errorMessage } from './errors';
|
||||
import { GameSenseClient } from './gamesense';
|
||||
import * as lighting from './lighting';
|
||||
import type { ColorInput, Palette, PaletteKey } from './lighting';
|
||||
import type { EventData, Frame, Rgb } from './protocol';
|
||||
import * as scale from './scale';
|
||||
import type { PitchClass } from './scale';
|
||||
|
||||
export const DEFAULT_GAME = 'ABLETON_SCALE';
|
||||
export const DEFAULT_EVENT = 'SCALE';
|
||||
|
||||
export interface ScaleLightingOptions {
|
||||
/** GameSense game id: uppercase A-Z 0-9 - _ only. */
|
||||
game?: string;
|
||||
gameDisplayName?: string;
|
||||
developer?: string;
|
||||
/** GameSense event name. */
|
||||
event?: string;
|
||||
/** Overrides for `lighting.DEFAULT_COLORS`. */
|
||||
colors?: Partial<Palette>;
|
||||
/** Skip coreProps.json discovery, e.g. "127.0.0.1:51000". */
|
||||
address?: string;
|
||||
/** Log payloads instead of sending them. */
|
||||
dryRun?: boolean;
|
||||
log?: (msg: string) => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* High-level controller: register once, then push scales.
|
||||
*
|
||||
* Kept free of CLI concerns so step 3 can import it straight from a Node for
|
||||
* Max script.
|
||||
*/
|
||||
export class ScaleLighting {
|
||||
readonly client: GameSenseClient;
|
||||
readonly event: string;
|
||||
readonly colors: Palette;
|
||||
|
||||
private readonly log: (msg: string) => void;
|
||||
private started = false;
|
||||
private lastFrame: Frame | null = null;
|
||||
|
||||
constructor(options: ScaleLightingOptions = {}) {
|
||||
this.event = options.event || DEFAULT_EVENT;
|
||||
this.colors = { ...lighting.DEFAULT_COLORS, ...options.colors };
|
||||
this.log = options.log || (() => {});
|
||||
|
||||
this.client = new GameSenseClient({
|
||||
game: options.game || DEFAULT_GAME,
|
||||
gameDisplayName: options.gameDisplayName || 'Ableton Scale Lighting',
|
||||
developer: options.developer || 'steelseries-live-scale',
|
||||
address: options.address,
|
||||
dryRun: options.dryRun,
|
||||
log: this.log,
|
||||
});
|
||||
}
|
||||
|
||||
/** True once `start()` has registered the game. */
|
||||
get isStarted(): boolean {
|
||||
return this.started;
|
||||
}
|
||||
|
||||
/** One palette entry, resolved to RGB. */
|
||||
color(role: PaletteKey): Rgb {
|
||||
return lighting.parseColor(this.colors[role]);
|
||||
}
|
||||
|
||||
/** Register the game + bind the event handlers. Safe to call once. */
|
||||
async start(): Promise<void> {
|
||||
this.client.connect();
|
||||
await this.client.registerGame();
|
||||
this.log(`registered game ${this.client.game}`);
|
||||
|
||||
await this.client.bindEvent(this.event, lighting.buildHandlers(), {
|
||||
min_value: 0,
|
||||
max_value: 100,
|
||||
value_optional: true,
|
||||
});
|
||||
this.log(`bound event ${this.event}`);
|
||||
|
||||
this.client.startHeartbeat(5000, (err) =>
|
||||
this.log(`heartbeat failed: ${errorMessage(err)}`)
|
||||
);
|
||||
this.started = true;
|
||||
}
|
||||
|
||||
/** Push a frame as-is, and remember it for `refresh()`. */
|
||||
async showFrame(frame: Frame, value = 100): Promise<Frame> {
|
||||
this.lastFrame = frame;
|
||||
const data: EventData = { value, frame };
|
||||
await this.client.sendEvent(this.event, data);
|
||||
return frame;
|
||||
}
|
||||
|
||||
/** Push an explicit set of pitch classes. */
|
||||
async showPitchClasses(
|
||||
pitchClasses: Iterable<PitchClass>,
|
||||
root: PitchClass | null = null
|
||||
): Promise<Frame> {
|
||||
return this.showFrame(
|
||||
lighting.buildFrame({ pitchClasses, root, colors: this.colors })
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Push a scale.
|
||||
*
|
||||
* @param root 0-11
|
||||
* @param intervals e.g. [0,2,4,5,7,9,11]
|
||||
*/
|
||||
async showScale(root: PitchClass, intervals: readonly number[]): Promise<Frame> {
|
||||
return this.showPitchClasses(scale.pitchClassesFor(root, intervals), root);
|
||||
}
|
||||
|
||||
/** Re-send the last frame (useful after GG restarts). */
|
||||
async refresh(): Promise<Frame | null> {
|
||||
if (!this.lastFrame) return null;
|
||||
return this.showFrame(this.lastFrame);
|
||||
}
|
||||
|
||||
/**
|
||||
* Blank the board and hand it back to SteelSeries GG without a prior
|
||||
* `start()` — for a "turn it off" command against a running GameSense.
|
||||
*/
|
||||
async release(): Promise<void> {
|
||||
this.client.connect();
|
||||
this.started = true;
|
||||
await this.stop(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Blank the board and hand it back to SteelSeries GG.
|
||||
*
|
||||
* @param removeGame also delete the game registration
|
||||
*/
|
||||
async stop(removeGame = true): Promise<void> {
|
||||
this.client.stopHeartbeat();
|
||||
if (!this.started) return;
|
||||
|
||||
try {
|
||||
// Deliberately not via showFrame(): a blackout should not become the
|
||||
// frame that refresh() restores.
|
||||
await this.client.sendEvent(this.event, {
|
||||
value: 0,
|
||||
frame: lighting.buildBlackFrame(),
|
||||
});
|
||||
} catch (err) {
|
||||
this.log(`blackout failed: ${errorMessage(err)}`);
|
||||
}
|
||||
|
||||
if (removeGame) {
|
||||
try {
|
||||
await this.client.removeGame();
|
||||
this.log(`removed game ${this.client.game}`);
|
||||
} catch (err) {
|
||||
this.log(`remove_game failed: ${errorMessage(err)}`);
|
||||
}
|
||||
}
|
||||
this.started = false;
|
||||
}
|
||||
}
|
||||
|
||||
export { GameSenseClient, lighting, scale };
|
||||
export type { ColorInput, Frame, Palette, PaletteKey, PitchClass, Rgb };
|
||||
export type { Handler } from './protocol';
|
||||
export type { NoteKey, ScaleName } from './scale';
|
||||
@@ -1,7 +1,7 @@
|
||||
'use strict';
|
||||
|
||||
const { ALL_KEYS } = require('./hid');
|
||||
const { NOTE_KEYS, NOTE_KEY_HIDS, pitchClassesFor } = require('./scale');
|
||||
import { ALL_KEYS } from './hid';
|
||||
import type { Frame, Handler, Rgb } from './protocol';
|
||||
import { NOTE_KEYS, NOTE_KEY_HIDS, pitchClassesFor } from './scale';
|
||||
import type { PitchClass } from './scale';
|
||||
|
||||
const DEVICE_TYPE = 'rgb-per-key-zones';
|
||||
const BACKGROUND_FRAME_KEY = 'background';
|
||||
@@ -24,9 +24,21 @@ const BACKGROUND_FRAME_KEY = 'background';
|
||||
* handles the "GameSense mode blacks out unaddressed keys" caveat.
|
||||
*/
|
||||
|
||||
const BACKGROUND_KEYS = ALL_KEYS.filter((hid) => !NOTE_KEY_HIDS.includes(hid));
|
||||
export { DEVICE_TYPE, BACKGROUND_FRAME_KEY };
|
||||
|
||||
const DEFAULT_COLORS = {
|
||||
export const BACKGROUND_KEYS: readonly number[] = ALL_KEYS.filter(
|
||||
(hid) => !NOTE_KEY_HIDS.includes(hid)
|
||||
);
|
||||
|
||||
/** The four roles a key can play, and the color each one gets. */
|
||||
export type PaletteKey = 'background' | 'scale' | 'root' | 'off';
|
||||
|
||||
/** Anything `parseColor` accepts. */
|
||||
export type ColorInput = string | Rgb;
|
||||
|
||||
export type Palette = Record<PaletteKey, ColorInput>;
|
||||
|
||||
export const DEFAULT_COLORS: Record<PaletteKey, string> = {
|
||||
background: '#0a0a0f', // near-off, keeps the rest of the board readable
|
||||
scale: '#00b4ff', // notes in the scale
|
||||
root: '#ff5a00', // the root, so you can find "home" at a glance
|
||||
@@ -34,7 +46,7 @@ const DEFAULT_COLORS = {
|
||||
};
|
||||
|
||||
/** "#rrggbb" / "rrggbb" / "#rgb" / {red,green,blue} -> {red,green,blue}. */
|
||||
function parseColor(input) {
|
||||
export function parseColor(input: ColorInput): Rgb {
|
||||
if (input && typeof input === 'object') {
|
||||
const { red, green, blue } = input;
|
||||
return { red: clampByte(red), green: clampByte(green), blue: clampByte(blue) };
|
||||
@@ -59,14 +71,14 @@ function parseColor(input) {
|
||||
};
|
||||
}
|
||||
|
||||
function clampByte(n) {
|
||||
function clampByte(n: number): number {
|
||||
const v = Math.round(Number(n));
|
||||
if (!Number.isFinite(v)) throw new Error(`invalid color component: ${n}`);
|
||||
return Math.min(255, Math.max(0, v));
|
||||
}
|
||||
|
||||
/** Scale an RGB triple by a 0..1 factor — used for the dim background. */
|
||||
function dim(color, factor) {
|
||||
export function dim(color: Rgb, factor: number): Rgb {
|
||||
return {
|
||||
red: clampByte(color.red * factor),
|
||||
green: clampByte(color.green * factor),
|
||||
@@ -75,8 +87,8 @@ function dim(color, factor) {
|
||||
}
|
||||
|
||||
/** The handler list to POST to /bind_game_event. Bound once, at startup. */
|
||||
function buildHandlers() {
|
||||
const handlers = [
|
||||
export function buildHandlers(): Handler[] {
|
||||
const handlers: Handler[] = [
|
||||
{
|
||||
'device-type': DEVICE_TYPE,
|
||||
mode: 'context-color',
|
||||
@@ -97,25 +109,30 @@ function buildHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
/**
|
||||
* Build the `frame` for a set of lit pitch classes.
|
||||
*
|
||||
* @param {object} options
|
||||
* @param {number[]|Set<number>} options.pitchClasses lit pitch classes (0-11)
|
||||
* @param {number|null} [options.root] highlighted differently
|
||||
* @param {object} [options.colors] overrides DEFAULT_COLORS
|
||||
* @returns {object} frame keyed by context-frame-key
|
||||
*/
|
||||
function buildFrame({ pitchClasses, root = null, colors = {} }) {
|
||||
export interface BuildFrameOptions {
|
||||
/** The lit pitch classes (0-11). */
|
||||
pitchClasses: Iterable<PitchClass>;
|
||||
/** Highlighted differently from the rest of the scale. */
|
||||
root?: PitchClass | null;
|
||||
/** Overrides for `DEFAULT_COLORS`. */
|
||||
colors?: Partial<Palette>;
|
||||
}
|
||||
|
||||
/** Build the `frame` for a set of lit pitch classes, keyed by frame key. */
|
||||
export function buildFrame({
|
||||
pitchClasses,
|
||||
root = null,
|
||||
colors = {},
|
||||
}: BuildFrameOptions): Frame {
|
||||
const palette = {
|
||||
background: parseColor(colors.background || DEFAULT_COLORS.background),
|
||||
scale: parseColor(colors.scale || DEFAULT_COLORS.scale),
|
||||
root: parseColor(colors.root || DEFAULT_COLORS.root),
|
||||
off: parseColor(colors.off || DEFAULT_COLORS.off),
|
||||
background: parseColor(colors.background ?? DEFAULT_COLORS.background),
|
||||
scale: parseColor(colors.scale ?? DEFAULT_COLORS.scale),
|
||||
root: parseColor(colors.root ?? DEFAULT_COLORS.root),
|
||||
off: parseColor(colors.off ?? DEFAULT_COLORS.off),
|
||||
};
|
||||
|
||||
const lit = pitchClasses instanceof Set ? pitchClasses : new Set(pitchClasses);
|
||||
const frame = { [BACKGROUND_FRAME_KEY]: palette.background };
|
||||
const frame: Frame = { [BACKGROUND_FRAME_KEY]: palette.background };
|
||||
|
||||
for (const note of NOTE_KEYS) {
|
||||
if (!lit.has(note.pitchClass)) {
|
||||
@@ -131,31 +148,22 @@ function buildFrame({ pitchClasses, root = null, colors = {} }) {
|
||||
}
|
||||
|
||||
/** Everything black — used to hand the board back cleanly. */
|
||||
function buildBlackFrame() {
|
||||
const black = { red: 0, green: 0, blue: 0 };
|
||||
const frame = { [BACKGROUND_FRAME_KEY]: black };
|
||||
export function buildBlackFrame(): Frame {
|
||||
const black: Rgb = { red: 0, green: 0, blue: 0 };
|
||||
const frame: Frame = { [BACKGROUND_FRAME_KEY]: black };
|
||||
for (const note of NOTE_KEYS) frame[note.frameKey] = black;
|
||||
return frame;
|
||||
}
|
||||
|
||||
/** Convenience: root + intervals -> frame, in one call. */
|
||||
function frameForScale(root, intervals, colors) {
|
||||
export function frameForScale(
|
||||
root: PitchClass,
|
||||
intervals: readonly number[],
|
||||
colors?: Partial<Palette>
|
||||
): Frame {
|
||||
return buildFrame({
|
||||
pitchClasses: pitchClassesFor(root, intervals),
|
||||
root,
|
||||
colors,
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
DEVICE_TYPE,
|
||||
BACKGROUND_FRAME_KEY,
|
||||
BACKGROUND_KEYS,
|
||||
DEFAULT_COLORS,
|
||||
parseColor,
|
||||
dim,
|
||||
buildHandlers,
|
||||
buildFrame,
|
||||
buildBlackFrame,
|
||||
frameForScale,
|
||||
};
|
||||
55
src/protocol.ts
Normal file
55
src/protocol.ts
Normal file
@@ -0,0 +1,55 @@
|
||||
/**
|
||||
* The slice of the GameSense JSON API this project speaks.
|
||||
*
|
||||
* These are wire types: field names are GameSense's (kebab-case for handler
|
||||
* properties, snake_case for request bodies), so they are quoted as-is rather
|
||||
* than renamed. Keeping them in one file means `gamesense.ts` (transport) and
|
||||
* `lighting.ts` (payload construction) agree on the shapes without either
|
||||
* depending on the other.
|
||||
*/
|
||||
|
||||
/** GameSense colors are plain 0-255 triples. */
|
||||
export interface Rgb {
|
||||
readonly red: number;
|
||||
readonly green: number;
|
||||
readonly blue: number;
|
||||
}
|
||||
|
||||
/** The only device class we address: per-key RGB keyboards like the Apex 7. */
|
||||
export type DeviceType = 'rgb-per-key-zones';
|
||||
|
||||
/** Name a handler and a frame agree on, e.g. `background` or `note-a`. */
|
||||
export type FrameKey = string;
|
||||
|
||||
/**
|
||||
* A handler in `context-color` mode: the zone is fixed at bind time, the color
|
||||
* is read from the event frame at `context-frame-key` on every event.
|
||||
*/
|
||||
export interface ContextColorHandler {
|
||||
'device-type': DeviceType;
|
||||
mode: 'context-color';
|
||||
'custom-zone-keys': readonly number[];
|
||||
'context-frame-key': FrameKey;
|
||||
}
|
||||
|
||||
export type Handler = ContextColorHandler;
|
||||
|
||||
/** The `frame` carried by every event: which color each handler picks up. */
|
||||
export type Frame = Record<FrameKey, Rgb>;
|
||||
|
||||
/** The `data` object of a `/game_event` POST. */
|
||||
export interface EventData {
|
||||
value: number;
|
||||
frame: Frame;
|
||||
}
|
||||
|
||||
/** Optional fields of a `/bind_game_event` POST. */
|
||||
export interface BindEventOptions {
|
||||
min_value?: number;
|
||||
max_value?: number;
|
||||
icon_id?: number;
|
||||
value_optional?: boolean;
|
||||
}
|
||||
|
||||
/** GameSense replies with small JSON objects we only ever log. */
|
||||
export type GameSenseResponse = Record<string, unknown>;
|
||||
@@ -1,10 +1,12 @@
|
||||
'use strict';
|
||||
import { HID } from './hid';
|
||||
|
||||
const { HID } = require('./hid');
|
||||
/** A pitch class: 0 = C … 11 = B, exactly like Live's `root_note`. */
|
||||
export type PitchClass = number;
|
||||
|
||||
const NOTE_NAMES = ['C', 'C#', 'D', 'D#', 'E', 'F', 'F#', 'G', 'G#', 'A', 'A#', 'B'];
|
||||
export const NOTE_NAMES: readonly string[] =
|
||||
['C', 'C#', 'D', 'D#', 'E', 'F', 'F#', 'G', 'G#', 'A', 'A#', 'B'];
|
||||
|
||||
const NOTE_ALIASES = {
|
||||
export const NOTE_ALIASES: Record<string, PitchClass> = {
|
||||
C: 0, 'B#': 0,
|
||||
'C#': 1, DB: 1,
|
||||
D: 2,
|
||||
@@ -20,7 +22,7 @@ const NOTE_ALIASES = {
|
||||
};
|
||||
|
||||
/** Interval sets, matching Live 12's `scale_intervals`. */
|
||||
const SCALES = {
|
||||
export const SCALES = {
|
||||
major: [0, 2, 4, 5, 7, 9, 11],
|
||||
minor: [0, 2, 3, 5, 7, 8, 10],
|
||||
'harmonic-minor': [0, 2, 3, 5, 7, 8, 11],
|
||||
@@ -35,13 +37,28 @@ const SCALES = {
|
||||
blues: [0, 3, 5, 6, 7, 10],
|
||||
'whole-tone': [0, 2, 4, 6, 8, 10],
|
||||
chromatic: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11],
|
||||
};
|
||||
} as const satisfies Record<string, readonly number[]>;
|
||||
|
||||
export type ScaleName = keyof typeof SCALES;
|
||||
|
||||
/** One key of Ableton's computer MIDI keyboard. */
|
||||
export interface NoteKey {
|
||||
/** The QWERTY key, lowercase. */
|
||||
readonly key: string;
|
||||
/** Its USB HID usage code — how GameSense addresses it. */
|
||||
readonly hid: number;
|
||||
readonly pitchClass: PitchClass;
|
||||
/** Where this key looks up its color in an event frame. */
|
||||
readonly frameKey: string;
|
||||
/** True for `K`, which is the same pitch class one octave up. */
|
||||
readonly octaveUp?: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ableton's computer MIDI keyboard, one octave laid out like a piano:
|
||||
* white keys on the home row, black keys on the row above, plus the octave C.
|
||||
*/
|
||||
const NOTE_KEYS = [
|
||||
export const NOTE_KEYS: readonly NoteKey[] = [
|
||||
{ key: 'a', hid: HID.a, pitchClass: 0, frameKey: 'note-a' },
|
||||
{ key: 'w', hid: HID.w, pitchClass: 1, frameKey: 'note-w' },
|
||||
{ key: 's', hid: HID.s, pitchClass: 2, frameKey: 'note-s' },
|
||||
@@ -58,36 +75,43 @@ const NOTE_KEYS = [
|
||||
{ key: 'k', hid: HID.k, pitchClass: 0, frameKey: 'note-k', octaveUp: true },
|
||||
];
|
||||
|
||||
const NOTE_KEY_HIDS = NOTE_KEYS.map((k) => k.hid);
|
||||
export const NOTE_KEY_HIDS: readonly number[] = NOTE_KEYS.map((k) => k.hid);
|
||||
|
||||
/** "C", "f#", "Bb", "3" -> 0..11. Throws on garbage. */
|
||||
function parseRoot(input) {
|
||||
export function parseRoot(input: string | number): PitchClass {
|
||||
if (typeof input === 'number') {
|
||||
if (!Number.isInteger(input) || input < 0 || input > 11) {
|
||||
throw new Error(`root must be an integer 0-11, got ${input}`);
|
||||
}
|
||||
return input;
|
||||
}
|
||||
const raw = String(input).trim();
|
||||
|
||||
const raw = input.trim();
|
||||
if (/^\d+$/.test(raw)) return parseRoot(Number(raw));
|
||||
|
||||
const normalized = raw.toUpperCase().replace(/♯/g, '#').replace(/♭/g, 'B');
|
||||
if (normalized in NOTE_ALIASES) return NOTE_ALIASES[normalized];
|
||||
const pitchClass = NOTE_ALIASES[normalized];
|
||||
if (pitchClass !== undefined) return pitchClass;
|
||||
throw new Error(`unknown root note: ${input}`);
|
||||
}
|
||||
|
||||
/** "major", "Harmonic Minor", "minor_pentatonic" -> interval array. */
|
||||
function parseScale(input) {
|
||||
const normalized = String(input).trim().toLowerCase().replace(/[\s_]+/g, '-');
|
||||
if (normalized in SCALES) return SCALES[normalized];
|
||||
export function parseScale(input: string): readonly number[] {
|
||||
const normalized = input.trim().toLowerCase().replace(/[\s_]+/g, '-');
|
||||
if (isScaleName(normalized)) return SCALES[normalized];
|
||||
throw new Error(
|
||||
`unknown scale: ${input} (known: ${Object.keys(SCALES).join(', ')})`
|
||||
);
|
||||
}
|
||||
|
||||
/** "0,2,4,5,7,9,11" or [0,2,...] -> normalized, deduped, sorted interval array. */
|
||||
function parseIntervals(input) {
|
||||
const list = Array.isArray(input) ? input : String(input).split(/[,\s]+/);
|
||||
export function isScaleName(name: string): name is ScaleName {
|
||||
return Object.prototype.hasOwnProperty.call(SCALES, name);
|
||||
}
|
||||
|
||||
/** "0,2,4,5,7,9,11" or [0,2,...] -> normalized interval array. */
|
||||
export function parseIntervals(input: string | readonly number[]): number[] {
|
||||
const list: readonly (string | number)[] =
|
||||
typeof input === 'string' ? input.split(/[,\s]+/) : input;
|
||||
const parsed = list
|
||||
.filter((v) => String(v).length > 0)
|
||||
.map((v) => {
|
||||
@@ -104,31 +128,20 @@ function parseIntervals(input) {
|
||||
* lit = { (root + interval) % 12 }
|
||||
* Returns a sorted array of pitch classes.
|
||||
*/
|
||||
function pitchClassesFor(root, intervals) {
|
||||
export function pitchClassesFor(
|
||||
root: PitchClass,
|
||||
intervals: readonly number[]
|
||||
): PitchClass[] {
|
||||
const set = new Set(intervals.map((i) => (((root + i) % 12) + 12) % 12));
|
||||
return [...set].sort((a, b) => a - b);
|
||||
}
|
||||
|
||||
/** Pitch classes -> the QWERTY keys Ableton maps them to (includes 'k'). */
|
||||
function keysFor(pitchClasses) {
|
||||
export function keysFor(pitchClasses: Iterable<PitchClass>): string[] {
|
||||
const set = new Set(pitchClasses);
|
||||
return NOTE_KEYS.filter((k) => set.has(k.pitchClass)).map((k) => k.key);
|
||||
}
|
||||
|
||||
function noteName(pitchClass) {
|
||||
export function noteName(pitchClass: PitchClass): string {
|
||||
return NOTE_NAMES[(((pitchClass % 12) + 12) % 12)];
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
NOTE_NAMES,
|
||||
NOTE_ALIASES,
|
||||
SCALES,
|
||||
NOTE_KEYS,
|
||||
NOTE_KEY_HIDS,
|
||||
parseRoot,
|
||||
parseScale,
|
||||
parseIntervals,
|
||||
pitchClassesFor,
|
||||
keysFor,
|
||||
noteName,
|
||||
};
|
||||
@@ -1,37 +1,35 @@
|
||||
'use strict';
|
||||
import assert from 'assert';
|
||||
|
||||
const assert = require('assert');
|
||||
|
||||
const {
|
||||
parseRoot,
|
||||
parseScale,
|
||||
parseIntervals,
|
||||
pitchClassesFor,
|
||||
keysFor,
|
||||
noteName,
|
||||
import { splitAddress } from '../src/gamesense';
|
||||
import { ALL_KEYS, HID } from '../src/hid';
|
||||
import {
|
||||
BACKGROUND_FRAME_KEY,
|
||||
BACKGROUND_KEYS,
|
||||
buildBlackFrame,
|
||||
buildFrame,
|
||||
buildHandlers,
|
||||
parseColor,
|
||||
} from '../src/lighting';
|
||||
import {
|
||||
NOTE_KEYS,
|
||||
NOTE_KEY_HIDS,
|
||||
SCALES,
|
||||
} = require('../src/scale');
|
||||
const {
|
||||
parseColor,
|
||||
buildHandlers,
|
||||
buildFrame,
|
||||
buildBlackFrame,
|
||||
BACKGROUND_KEYS,
|
||||
BACKGROUND_FRAME_KEY,
|
||||
} = require('../src/lighting');
|
||||
const { splitAddress } = require('../src/gamesense');
|
||||
const { HID, ALL_KEYS } = require('../src/hid');
|
||||
keysFor,
|
||||
noteName,
|
||||
parseIntervals,
|
||||
parseRoot,
|
||||
parseScale,
|
||||
pitchClassesFor,
|
||||
} from '../src/scale';
|
||||
|
||||
let passed = 0;
|
||||
function test(name, fn) {
|
||||
function test(name: string, fn: () => void): void {
|
||||
try {
|
||||
fn();
|
||||
passed++;
|
||||
console.log(` ok ${name}`);
|
||||
} catch (err) {
|
||||
console.error(` FAIL ${name}\n ${err.message}`);
|
||||
console.error(` FAIL ${name}\n ${err instanceof Error ? err.message : err}`);
|
||||
process.exitCode = 1;
|
||||
}
|
||||
}
|
||||
@@ -68,7 +66,7 @@ test('raw interval lists parse', () => {
|
||||
test('C major lights the seven white keys', () => {
|
||||
const pcs = pitchClassesFor(0, SCALES.major);
|
||||
assert.deepStrictEqual(pcs, [0, 2, 4, 5, 7, 9, 11]);
|
||||
assert.deepStrictEqual(pcs.map(noteName), ['C', 'D', 'E', 'F', 'G', 'A', 'B']);
|
||||
assert.deepStrictEqual(pcs.map((pc) => noteName(pc)), ['C', 'D', 'E', 'F', 'G', 'A', 'B']);
|
||||
// Home row plus the octave key.
|
||||
assert.deepStrictEqual(keysFor(pcs), ['a', 's', 'd', 'f', 'g', 'h', 'j', 'k']);
|
||||
});
|
||||
@@ -76,7 +74,10 @@ test('C major lights the seven white keys', () => {
|
||||
test('F# major wraps around the octave correctly', () => {
|
||||
const pcs = pitchClassesFor(6, SCALES.major);
|
||||
assert.deepStrictEqual(pcs, [1, 3, 6, 8, 10, 11, 5].sort((a, b) => a - b));
|
||||
assert.deepStrictEqual(pcs.map(noteName).sort(), ['A#', 'B', 'C#', 'D#', 'F', 'F#', 'G#']);
|
||||
assert.deepStrictEqual(
|
||||
pcs.map((pc) => noteName(pc)).sort(),
|
||||
['A#', 'B', 'C#', 'D#', 'F', 'F#', 'G#']
|
||||
);
|
||||
});
|
||||
|
||||
test('A minor is the same pitch classes as C major', () => {
|
||||
@@ -107,7 +108,7 @@ test('note keys match the Ableton layout table in the brief', () => {
|
||||
});
|
||||
|
||||
test('HID codes match the USB HID keyboard page', () => {
|
||||
const expected = {
|
||||
const expected: Record<string, number> = {
|
||||
a: 0x04, w: 0x1a, s: 0x16, e: 0x08, d: 0x07, f: 0x09, t: 0x17,
|
||||
g: 0x0a, y: 0x1c, h: 0x0b, u: 0x18, j: 0x0d, k: 0x0e,
|
||||
};
|
||||
@@ -1,205 +0,0 @@
|
||||
#!/usr/bin/env node
|
||||
'use strict';
|
||||
|
||||
/**
|
||||
* A stand-in for the SteelSeries GameSense server.
|
||||
*
|
||||
* It speaks enough of the real API to exercise the client, and it resolves the
|
||||
* bound handlers against each incoming frame to render the keyboard as ANSI
|
||||
* colour in the terminal. That makes the lighting logic verifiable without an
|
||||
* Apex 7 (or Windows) in front of you.
|
||||
*
|
||||
* node tools/fake-gamesense.js --port 51000
|
||||
* node bin/apex7-scale.js --address 127.0.0.1:51000 --root D --scale dorian
|
||||
*/
|
||||
|
||||
const http = require('http');
|
||||
const { HID } = require('../src/hid');
|
||||
|
||||
const args = process.argv.slice(2);
|
||||
const portArg = args.indexOf('--port');
|
||||
const PORT = portArg >= 0 ? Number(args[portArg + 1]) : 51000;
|
||||
const QUIET = args.includes('--quiet');
|
||||
const ONCE = args.includes('--once'); // exit after the first rendered frame
|
||||
|
||||
// hid -> [label, width]
|
||||
const LAYOUT = [
|
||||
[['esc', HID.escape], null, ['f1', HID.f1], ['f2', HID.f2], ['f3', HID.f3], ['f4', HID.f4], null,
|
||||
['f5', HID.f5], ['f6', HID.f6], ['f7', HID.f7], ['f8', HID.f8], null,
|
||||
['f9', HID.f9], ['f10', HID.f10], ['f11', HID.f11], ['f12', HID.f12], null,
|
||||
['prt', HID.printScreen], ['scr', HID.scrollLock], ['brk', HID.pause]],
|
||||
|
||||
[['`', HID.backquote], ['1', HID['1']], ['2', HID['2']], ['3', HID['3']], ['4', HID['4']],
|
||||
['5', HID['5']], ['6', HID['6']], ['7', HID['7']], ['8', HID['8']], ['9', HID['9']],
|
||||
['0', HID['0']], ['-', HID.minus], ['=', HID.equal], ['bsp', HID.backspace], null,
|
||||
['ins', HID.insert], ['hom', HID.home], ['pup', HID.pageUp], null,
|
||||
['num', HID.numLock], ['/', HID.numpadDivide], ['*', HID.numpadMultiply], ['-', HID.numpadSubtract]],
|
||||
|
||||
[['tab', HID.tab], ['q', HID.q], ['w', HID.w], ['e', HID.e], ['r', HID.r], ['t', HID.t],
|
||||
['y', HID.y], ['u', HID.u], ['i', HID.i], ['o', HID.o], ['p', HID.p],
|
||||
['[', HID.bracketLeft], [']', HID.bracketRight], ['\\', HID.backslash], null,
|
||||
['del', HID.delete], ['end', HID.end], ['pdn', HID.pageDown], null,
|
||||
['7', HID.numpad7], ['8', HID.numpad8], ['9', HID.numpad9], ['+', HID.numpadAdd]],
|
||||
|
||||
[['cap', HID.capsLock], ['a', HID.a], ['s', HID.s], ['d', HID.d], ['f', HID.f], ['g', HID.g],
|
||||
['h', HID.h], ['j', HID.j], ['k', HID.k], ['l', HID.l], [';', HID.semicolon],
|
||||
["'", HID.quote], ['ent', HID.enter], null, null, null, null, null, null,
|
||||
['4', HID.numpad4], ['5', HID.numpad5], ['6', HID.numpad6]],
|
||||
|
||||
[['sft', HID.shiftLeft], ['z', HID.z], ['x', HID.x], ['c', HID.c], ['v', HID.v], ['b', HID.b],
|
||||
['n', HID.n], ['m', HID.m], [',', HID.comma], ['.', HID.period], ['/', HID.slash],
|
||||
['sft', HID.shiftRight], null, null, null, null, ['up', HID.arrowUp], null, null,
|
||||
['1', HID.numpad1], ['2', HID.numpad2], ['3', HID.numpad3], ['ent', HID.numpadEnter]],
|
||||
|
||||
[['ctl', HID.controlLeft], ['win', HID.metaLeft], ['alt', HID.altLeft],
|
||||
['spc', HID.space], ['alt', HID.altRight], ['win', HID.metaRight],
|
||||
['men', HID.application], ['ctl', HID.controlRight], null, null, null, null, null,
|
||||
['lft', HID.arrowLeft], ['dn', HID.arrowDown], ['rgt', HID.arrowRight], null,
|
||||
['0', HID.numpad0], ['.', HID.numpadDecimal]],
|
||||
];
|
||||
|
||||
const state = {
|
||||
games: new Map(), // game -> { metadata, events: Map<event, handlers> }
|
||||
lastColors: new Map(), // hid -> {red,green,blue}
|
||||
};
|
||||
|
||||
function cell(label, color) {
|
||||
const text = ` ${String(label).slice(0, 3).padEnd(3)} `;
|
||||
if (!color) return `\x1b[2m${text}\x1b[0m`;
|
||||
const { red, green, blue } = color;
|
||||
// Relative luminance, to keep the label readable on any background.
|
||||
const luma = 0.2126 * red + 0.7152 * green + 0.0722 * blue;
|
||||
const fg = luma > 140 ? '30' : '97';
|
||||
return `\x1b[48;2;${red};${green};${blue}m\x1b[${fg}m${text}\x1b[0m`;
|
||||
}
|
||||
|
||||
function render() {
|
||||
const lines = LAYOUT.map((row) =>
|
||||
row.map((key) => (key ? cell(key[0], state.lastColors.get(key[1])) : ' ')).join('')
|
||||
);
|
||||
console.log(`\n${lines.join('\n')}\n`);
|
||||
}
|
||||
|
||||
/** Resolve bound handlers against an incoming frame -> hid => color. */
|
||||
function applyFrame(handlers, frame) {
|
||||
const colors = new Map();
|
||||
for (const handler of handlers) {
|
||||
if (handler['device-type'] !== 'rgb-per-key-zones') continue;
|
||||
|
||||
let color = null;
|
||||
if (handler.mode === 'context-color') {
|
||||
color = frame[handler['context-frame-key']] || null;
|
||||
} else if (handler.color) {
|
||||
color = handler.color;
|
||||
}
|
||||
if (!color) continue;
|
||||
|
||||
for (const hid of handler['custom-zone-keys'] || []) colors.set(hid, color);
|
||||
}
|
||||
return colors;
|
||||
}
|
||||
|
||||
function readBody(req) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const chunks = [];
|
||||
req.on('data', (c) => chunks.push(c));
|
||||
req.on('end', () => {
|
||||
const text = Buffer.concat(chunks).toString('utf8');
|
||||
try {
|
||||
resolve(text ? JSON.parse(text) : {});
|
||||
} catch (err) {
|
||||
reject(err);
|
||||
}
|
||||
});
|
||||
req.on('error', reject);
|
||||
});
|
||||
}
|
||||
|
||||
function log(...parts) {
|
||||
if (!QUIET) console.log(...parts);
|
||||
}
|
||||
|
||||
const server = http.createServer(async (req, res) => {
|
||||
let body;
|
||||
try {
|
||||
body = await readBody(req);
|
||||
} catch (err) {
|
||||
res.writeHead(400, { 'Content-Type': 'application/json' });
|
||||
res.end(JSON.stringify({ error: `bad JSON: ${err.message}` }));
|
||||
return;
|
||||
}
|
||||
|
||||
const reply = (code, payload) => {
|
||||
res.writeHead(code, { 'Content-Type': 'application/json' });
|
||||
res.end(JSON.stringify(payload));
|
||||
};
|
||||
|
||||
const game = body.game;
|
||||
const entry = () => {
|
||||
if (!state.games.has(game)) {
|
||||
state.games.set(game, { metadata: null, events: new Map() });
|
||||
}
|
||||
return state.games.get(game);
|
||||
};
|
||||
|
||||
switch (req.url) {
|
||||
case '/game_metadata':
|
||||
if (!game) return reply(400, { error: 'missing game' });
|
||||
entry().metadata = body;
|
||||
log(`[metadata] ${game} "${body.game_display_name}" by ${body.developer}`);
|
||||
return reply(200, { game });
|
||||
|
||||
case '/bind_game_event': {
|
||||
if (!game || !body.event) return reply(400, { error: 'missing game or event' });
|
||||
const handlers = body.handlers || [];
|
||||
entry().events.set(body.event, handlers);
|
||||
const zoneKeys = handlers.reduce(
|
||||
(n, h) => n + (h['custom-zone-keys'] || []).length,
|
||||
0
|
||||
);
|
||||
log(
|
||||
`[bind] ${game}/${body.event}: ${handlers.length} handlers, ${zoneKeys} keys addressed`
|
||||
);
|
||||
return reply(200, { game, event: body.event });
|
||||
}
|
||||
|
||||
case '/game_event': {
|
||||
const known = state.games.get(game);
|
||||
const handlers = known && known.events.get(body.event);
|
||||
if (!handlers) return reply(404, { error: `no handler for ${game}/${body.event}` });
|
||||
|
||||
const frame = (body.data && body.data.frame) || {};
|
||||
const missing = handlers
|
||||
.filter((h) => h.mode === 'context-color' && !(h['context-frame-key'] in frame))
|
||||
.map((h) => h['context-frame-key']);
|
||||
if (missing.length) {
|
||||
log(`[warn] frame is missing keys: ${missing.join(', ')}`);
|
||||
}
|
||||
|
||||
const colors = applyFrame(handlers, frame);
|
||||
state.lastColors = colors;
|
||||
log(`[event] ${game}/${body.event} value=${body.data && body.data.value}`);
|
||||
render();
|
||||
if (ONCE) setTimeout(() => process.exit(0), 50);
|
||||
return reply(200, { game, event: body.event });
|
||||
}
|
||||
|
||||
case '/game_heartbeat':
|
||||
log(`[heartbeat] ${game}`);
|
||||
return reply(200, { game });
|
||||
|
||||
case '/remove_game':
|
||||
state.games.delete(game);
|
||||
state.lastColors = new Map();
|
||||
log(`[remove] ${game}`);
|
||||
return reply(200, { game });
|
||||
|
||||
default:
|
||||
return reply(404, { error: `unhandled endpoint ${req.url}` });
|
||||
}
|
||||
});
|
||||
|
||||
server.listen(PORT, '127.0.0.1', () => {
|
||||
console.log(`fake GameSense server on 127.0.0.1:${PORT}`);
|
||||
console.log(` GAMESENSE_ADDRESS=127.0.0.1:${PORT} node bin/apex7-scale.js --root C --scale major\n`);
|
||||
});
|
||||
226
tools/fake-gamesense.ts
Normal file
226
tools/fake-gamesense.ts
Normal file
@@ -0,0 +1,226 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
/**
|
||||
* A stand-in for the SteelSeries GameSense server.
|
||||
*
|
||||
* It speaks enough of the real API to exercise the client, and it resolves the
|
||||
* bound handlers against each incoming frame to render the keyboard as ANSI
|
||||
* colour in the terminal. That makes the lighting logic verifiable without an
|
||||
* Apex 7 (or Windows) in front of you.
|
||||
*
|
||||
* npm run stub -- --port 51000
|
||||
* node bin/apex7-scale.js --address 127.0.0.1:51000 --root D --scale dorian
|
||||
*/
|
||||
|
||||
import http from 'http';
|
||||
|
||||
import { errorMessage } from '../src/errors';
|
||||
import { HID } from '../src/hid';
|
||||
import type { Frame, Handler, Rgb } from '../src/protocol';
|
||||
|
||||
const args = process.argv.slice(2);
|
||||
const portArg = args.indexOf('--port');
|
||||
const PORT = portArg >= 0 ? Number(args[portArg + 1]) : 51000;
|
||||
const QUIET = args.includes('--quiet');
|
||||
const ONCE = args.includes('--once'); // exit after the first rendered frame
|
||||
|
||||
/** A printable key, or a gap in the row. */
|
||||
type Cell = readonly [label: string, hid: number] | null;
|
||||
|
||||
const LAYOUT: readonly (readonly Cell[])[] = [
|
||||
[['esc', HID.escape], null, ['f1', HID.f1], ['f2', HID.f2], ['f3', HID.f3], ['f4', HID.f4], null,
|
||||
['f5', HID.f5], ['f6', HID.f6], ['f7', HID.f7], ['f8', HID.f8], null,
|
||||
['f9', HID.f9], ['f10', HID.f10], ['f11', HID.f11], ['f12', HID.f12], null,
|
||||
['prt', HID.printScreen], ['scr', HID.scrollLock], ['brk', HID.pause]],
|
||||
|
||||
[['`', HID.backquote], ['1', HID[1]], ['2', HID[2]], ['3', HID[3]], ['4', HID[4]],
|
||||
['5', HID[5]], ['6', HID[6]], ['7', HID[7]], ['8', HID[8]], ['9', HID[9]],
|
||||
['0', HID[0]], ['-', HID.minus], ['=', HID.equal], ['bsp', HID.backspace], null,
|
||||
['ins', HID.insert], ['hom', HID.home], ['pup', HID.pageUp], null,
|
||||
['num', HID.numLock], ['/', HID.numpadDivide], ['*', HID.numpadMultiply], ['-', HID.numpadSubtract]],
|
||||
|
||||
[['tab', HID.tab], ['q', HID.q], ['w', HID.w], ['e', HID.e], ['r', HID.r], ['t', HID.t],
|
||||
['y', HID.y], ['u', HID.u], ['i', HID.i], ['o', HID.o], ['p', HID.p],
|
||||
['[', HID.bracketLeft], [']', HID.bracketRight], ['\\', HID.backslash], null,
|
||||
['del', HID.delete], ['end', HID.end], ['pdn', HID.pageDown], null,
|
||||
['7', HID.numpad7], ['8', HID.numpad8], ['9', HID.numpad9], ['+', HID.numpadAdd]],
|
||||
|
||||
[['cap', HID.capsLock], ['a', HID.a], ['s', HID.s], ['d', HID.d], ['f', HID.f], ['g', HID.g],
|
||||
['h', HID.h], ['j', HID.j], ['k', HID.k], ['l', HID.l], [';', HID.semicolon],
|
||||
["'", HID.quote], ['ent', HID.enter], null, null, null, null, null, null,
|
||||
['4', HID.numpad4], ['5', HID.numpad5], ['6', HID.numpad6]],
|
||||
|
||||
[['sft', HID.shiftLeft], ['z', HID.z], ['x', HID.x], ['c', HID.c], ['v', HID.v], ['b', HID.b],
|
||||
['n', HID.n], ['m', HID.m], [',', HID.comma], ['.', HID.period], ['/', HID.slash],
|
||||
['sft', HID.shiftRight], null, null, null, null, ['up', HID.arrowUp], null, null,
|
||||
['1', HID.numpad1], ['2', HID.numpad2], ['3', HID.numpad3], ['ent', HID.numpadEnter]],
|
||||
|
||||
[['ctl', HID.controlLeft], ['win', HID.metaLeft], ['alt', HID.altLeft],
|
||||
['spc', HID.space], ['alt', HID.altRight], ['win', HID.metaRight],
|
||||
['men', HID.application], ['ctl', HID.controlRight], null, null, null, null, null,
|
||||
['lft', HID.arrowLeft], ['dn', HID.arrowDown], ['rgt', HID.arrowRight], null,
|
||||
['0', HID.numpad0], ['.', HID.numpadDecimal]],
|
||||
];
|
||||
|
||||
interface GameEntry {
|
||||
metadata: unknown;
|
||||
events: Map<string, readonly Handler[]>;
|
||||
}
|
||||
|
||||
const state = {
|
||||
games: new Map<string, GameEntry>(),
|
||||
lastColors: new Map<number, Rgb>(),
|
||||
};
|
||||
|
||||
/**
|
||||
* Request bodies are whatever the client POSTs. This stub only ever talks to
|
||||
* our own client on localhost, so it reads the fields it cares about rather
|
||||
* than validating the whole shape.
|
||||
*/
|
||||
interface GameSenseRequest {
|
||||
game?: string;
|
||||
event?: string;
|
||||
handlers?: readonly Handler[];
|
||||
data?: { value?: number; frame?: Frame };
|
||||
game_display_name?: string;
|
||||
developer?: string;
|
||||
}
|
||||
|
||||
function cell(label: string, color: Rgb | undefined): string {
|
||||
const text = ` ${String(label).slice(0, 3).padEnd(3)} `;
|
||||
if (!color) return `\x1b[2m${text}\x1b[0m`;
|
||||
const { red, green, blue } = color;
|
||||
// Relative luminance, to keep the label readable on any background.
|
||||
const luma = 0.2126 * red + 0.7152 * green + 0.0722 * blue;
|
||||
const fg = luma > 140 ? '30' : '97';
|
||||
return `\x1b[48;2;${red};${green};${blue}m\x1b[${fg}m${text}\x1b[0m`;
|
||||
}
|
||||
|
||||
function render(): void {
|
||||
const lines = LAYOUT.map((row) =>
|
||||
row.map((key) => (key ? cell(key[0], state.lastColors.get(key[1])) : ' ')).join('')
|
||||
);
|
||||
console.log(`\n${lines.join('\n')}\n`);
|
||||
}
|
||||
|
||||
/** Resolve bound handlers against an incoming frame -> hid => color. */
|
||||
function applyFrame(handlers: readonly Handler[], frame: Frame): Map<number, Rgb> {
|
||||
const colors = new Map<number, Rgb>();
|
||||
for (const handler of handlers) {
|
||||
if (handler['device-type'] !== 'rgb-per-key-zones') continue;
|
||||
if (handler.mode !== 'context-color') continue;
|
||||
|
||||
const color = frame[handler['context-frame-key']];
|
||||
if (!color) continue;
|
||||
|
||||
for (const hid of handler['custom-zone-keys'] || []) colors.set(hid, color);
|
||||
}
|
||||
return colors;
|
||||
}
|
||||
|
||||
function readBody(req: http.IncomingMessage): Promise<GameSenseRequest> {
|
||||
return new Promise((resolve, reject) => {
|
||||
const chunks: Buffer[] = [];
|
||||
req.on('data', (c: Buffer) => chunks.push(c));
|
||||
req.on('end', () => {
|
||||
const text = Buffer.concat(chunks).toString('utf8');
|
||||
try {
|
||||
resolve(text ? (JSON.parse(text) as GameSenseRequest) : {});
|
||||
} catch (err) {
|
||||
reject(err instanceof Error ? err : new Error(String(err)));
|
||||
}
|
||||
});
|
||||
req.on('error', reject);
|
||||
});
|
||||
}
|
||||
|
||||
function log(...parts: unknown[]): void {
|
||||
if (!QUIET) console.log(...parts);
|
||||
}
|
||||
|
||||
const server = http.createServer((req, res) => {
|
||||
const reply = (code: number, payload: unknown): void => {
|
||||
res.writeHead(code, { 'Content-Type': 'application/json' });
|
||||
res.end(JSON.stringify(payload));
|
||||
};
|
||||
|
||||
void (async () => {
|
||||
let body: GameSenseRequest;
|
||||
try {
|
||||
body = await readBody(req);
|
||||
} catch (err) {
|
||||
reply(400, { error: `bad JSON: ${errorMessage(err)}` });
|
||||
return;
|
||||
}
|
||||
|
||||
const game = body.game;
|
||||
const entry = (name: string): GameEntry => {
|
||||
let found = state.games.get(name);
|
||||
if (!found) {
|
||||
found = { metadata: null, events: new Map() };
|
||||
state.games.set(name, found);
|
||||
}
|
||||
return found;
|
||||
};
|
||||
|
||||
switch (req.url) {
|
||||
case '/game_metadata':
|
||||
if (!game) return reply(400, { error: 'missing game' });
|
||||
entry(game).metadata = body;
|
||||
log(`[metadata] ${game} "${body.game_display_name}" by ${body.developer}`);
|
||||
return reply(200, { game });
|
||||
|
||||
case '/bind_game_event': {
|
||||
if (!game || !body.event) return reply(400, { error: 'missing game or event' });
|
||||
const handlers = body.handlers || [];
|
||||
entry(game).events.set(body.event, handlers);
|
||||
const zoneKeys = handlers.reduce(
|
||||
(n, h) => n + (h['custom-zone-keys'] || []).length,
|
||||
0
|
||||
);
|
||||
log(
|
||||
`[bind] ${game}/${body.event}: ${handlers.length} handlers, ${zoneKeys} keys addressed`
|
||||
);
|
||||
return reply(200, { game, event: body.event });
|
||||
}
|
||||
|
||||
case '/game_event': {
|
||||
const known = game !== undefined ? state.games.get(game) : undefined;
|
||||
const handlers = known && body.event ? known.events.get(body.event) : undefined;
|
||||
if (!handlers) return reply(404, { error: `no handler for ${game}/${body.event}` });
|
||||
|
||||
const frame = body.data?.frame ?? {};
|
||||
const missing = handlers
|
||||
.filter((h) => h.mode === 'context-color' && !(h['context-frame-key'] in frame))
|
||||
.map((h) => h['context-frame-key']);
|
||||
if (missing.length) {
|
||||
log(`[warn] frame is missing keys: ${missing.join(', ')}`);
|
||||
}
|
||||
|
||||
state.lastColors = applyFrame(handlers, frame);
|
||||
log(`[event] ${game}/${body.event} value=${body.data?.value}`);
|
||||
render();
|
||||
if (ONCE) setTimeout(() => process.exit(0), 50);
|
||||
return reply(200, { game, event: body.event });
|
||||
}
|
||||
|
||||
case '/game_heartbeat':
|
||||
log(`[heartbeat] ${game}`);
|
||||
return reply(200, { game });
|
||||
|
||||
case '/remove_game':
|
||||
if (game !== undefined) state.games.delete(game);
|
||||
state.lastColors = new Map();
|
||||
log(`[remove] ${game}`);
|
||||
return reply(200, { game });
|
||||
|
||||
default:
|
||||
return reply(404, { error: `unhandled endpoint ${req.url}` });
|
||||
}
|
||||
})();
|
||||
});
|
||||
|
||||
server.listen(PORT, '127.0.0.1', () => {
|
||||
console.log(`fake GameSense server on 127.0.0.1:${PORT}`);
|
||||
console.log(` GAMESENSE_ADDRESS=127.0.0.1:${PORT} node bin/apex7-scale.js --root C --scale major\n`);
|
||||
});
|
||||
30
tsconfig.json
Normal file
30
tsconfig.json
Normal file
@@ -0,0 +1,30 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
/* Node for Max (build step 3) loads CommonJS from a Node we do not
|
||||
control, so emit plain CJS at a conservative language level. */
|
||||
"target": "ES2020",
|
||||
"lib": ["ES2020"],
|
||||
"types": ["node"],
|
||||
/* package.json has no "type", so node16 emits CommonJS. */
|
||||
"module": "node16",
|
||||
"moduleResolution": "node16",
|
||||
|
||||
"rootDir": ".",
|
||||
"outDir": "dist",
|
||||
"declaration": true,
|
||||
"declarationMap": true,
|
||||
"sourceMap": true,
|
||||
|
||||
"strict": true,
|
||||
"noUnusedLocals": true,
|
||||
"noUnusedParameters": true,
|
||||
"noImplicitReturns": true,
|
||||
"noFallthroughCasesInSwitch": true,
|
||||
"noImplicitOverride": true,
|
||||
"forceConsistentCasingInFileNames": true,
|
||||
|
||||
"esModuleInterop": true,
|
||||
"skipLibCheck": true
|
||||
},
|
||||
"include": ["src/**/*.ts", "test/**/*.ts", "tools/**/*.ts"]
|
||||
}
|
||||
Reference in New Issue
Block a user