Move the standalone GameSense scale lighting to TypeScript ahead of the
Max for Live work, so step 3 gets type declarations at the seam.
Build emits CommonJS at ES2020 into dist/, because Node for Max loads CJS
on a Node version we do not control. bin/apex7-scale.js becomes a plain-JS
launcher so `node bin/apex7-scale.js` keeps working; the CLI itself moves
to src/cli.ts.
Two modules make previously implicit structure explicit:
- src/protocol.ts, the GameSense wire types, so the transport and the
payload construction agree on shapes neither of them owns
- src/errors.ts, since `catch (err)` binds `unknown` under strict
Typing surfaced a few real fixes:
- ScaleLighting.started was a public field the CLI set by hand to make
--off work without start(); that is now release(), with started
private behind isStarted
- readAddress() trusted JSON.parse output; the address is now checked
for being a non-empty string
- res.statusCode is number|undefined, so the old `>= 200` comparison
coerced silently; a missing status now rejects
- parseIntervals claimed to dedupe and sort, and never did (comment
corrected; pitchClassesFor is what dedupes)
Behavior is otherwise unchanged: all 18 tests pass and --once, --off,
--demo, --key-test, the resident stdin loop and the error paths were
verified against tools/fake-gamesense.ts.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
359 lines
10 KiB
TypeScript
359 lines
10 KiB
TypeScript
import readline from 'readline';
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import { errorMessage, errorStack } from './errors';
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import { ScaleLighting } from './index';
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import { DEFAULT_COLORS, buildFrame, parseColor } from './lighting';
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import type { PaletteKey } from './lighting';
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import type { Frame } from './protocol';
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import {
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NOTE_KEYS,
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SCALES,
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keysFor,
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noteName,
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parseIntervals,
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parseRoot,
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parseScale,
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pitchClassesFor,
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} from './scale';
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import type { NoteKey, PitchClass, ScaleName } from './scale';
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const USAGE = `
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apex7-scale — light the notes of a scale on a SteelSeries Apex 7 (GameSense)
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Usage:
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apex7-scale [options]
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Scale selection:
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--root <note> Root note: C, F#, Bb, or 0-11 (default: C)
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--scale <name> Scale name (see --list) (default: major)
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--intervals <list> Raw intervals instead of --scale, e.g. 0,2,4,7,9
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Colors (hex, #rrggbb):
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--bg <color> Background for all non-note keys (default: ${DEFAULT_COLORS.background})
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--color <color> Notes in the scale (default: ${DEFAULT_COLORS.scale})
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--root-color <color> The root note (default: ${DEFAULT_COLORS.root})
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--off-color <color> Note keys outside the scale (default: ${DEFAULT_COLORS.off})
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Modes:
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--once Send one frame and exit (lighting reverts after ~15s)
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--demo [seconds] Cycle through roots and scales (default: 3s)
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--key-test [seconds] Light each note key one at a time, to verify the mapping
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--off Blank the board, deregister, exit
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Other:
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--address <host:port> Skip coreProps.json discovery
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--dry-run Print the JSON payloads instead of sending them
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--list List known scale names
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--quiet Only print the scale summary
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-h, --help This message
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Without --once/--demo/--key-test the process stays resident (heartbeating so the
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lighting sticks) and reads "<root> <scale>" lines from stdin, e.g. "F# dorian".
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Ctrl+C restores normal lighting.
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`.trim();
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/** Which CLI flag sets which palette entry — also used to report bad values. */
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const COLOR_FLAGS: Record<PaletteKey, string> = {
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background: '--bg',
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scale: '--color',
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root: '--root-color',
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off: '--off-color',
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};
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interface CliOptions {
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root: string;
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scale: string;
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intervals: string | null;
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colors: Partial<Record<PaletteKey, string>>;
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once: boolean;
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demo: number | null;
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keyTest: number | null;
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off: boolean;
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address?: string;
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dryRun: boolean;
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list: boolean;
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help: boolean;
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quiet: boolean;
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}
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export function parseArgs(argv: readonly string[]): CliOptions {
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const opts: CliOptions = {
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root: 'C',
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scale: 'major',
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intervals: null,
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colors: {},
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once: false,
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demo: null,
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keyTest: null,
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off: false,
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address: undefined,
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dryRun: false,
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list: false,
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help: false,
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quiet: false,
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};
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/** Read an optional numeric value that may follow a flag. */
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const optionalNumber = (i: number, fallback: number) => {
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const next: string | undefined = argv[i + 1];
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if (next !== undefined && /^\d+(\.\d+)?$/.test(next)) {
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return { value: Number(next), consumed: 1 };
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}
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return { value: fallback, consumed: 0 };
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};
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for (let i = 0; i < argv.length; i++) {
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const arg = argv[i];
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const need = (): string => {
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const value: string | undefined = argv[++i];
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if (value === undefined) throw new Error(`${arg} requires a value`);
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return value;
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};
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switch (arg) {
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case '--root': opts.root = need(); break;
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case '--scale': opts.scale = need(); break;
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case '--intervals': opts.intervals = need(); break;
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case '--bg': opts.colors.background = need(); break;
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case '--color': opts.colors.scale = need(); break;
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case '--root-color': opts.colors.root = need(); break;
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case '--off-color': opts.colors.off = need(); break;
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case '--address': opts.address = need(); break;
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case '--once': opts.once = true; break;
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case '--off': opts.off = true; break;
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case '--dry-run': opts.dryRun = true; break;
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case '--list': opts.list = true; break;
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case '--quiet': opts.quiet = true; break;
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case '-h':
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case '--help': opts.help = true; break;
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case '--demo': {
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const { value, consumed } = optionalNumber(i, 3);
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opts.demo = value;
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i += consumed;
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break;
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}
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case '--key-test': {
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const { value, consumed } = optionalNumber(i, 1.5);
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opts.keyTest = value;
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i += consumed;
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break;
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}
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default:
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throw new Error(`unknown option: ${arg}`);
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}
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}
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return opts;
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}
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interface ScaleSummary {
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pitchClasses: PitchClass[];
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notes: string[];
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keys: string[];
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}
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function describe(root: PitchClass, intervals: readonly number[]): ScaleSummary {
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const pcs = pitchClassesFor(root, intervals);
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return {
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pitchClasses: pcs,
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notes: pcs.map((pc) => noteName(pc)),
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keys: keysFor(pcs),
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};
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}
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function sleep(ms: number): Promise<void> {
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return new Promise((resolve) => setTimeout(resolve, ms));
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}
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/** One note key lit, everything else at background — used by --key-test. */
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function singleKeyFrame(controller: ScaleLighting, note: NoteKey): Frame {
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const frame = buildFrame({ pitchClasses: [], colors: controller.colors });
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frame[note.frameKey] = controller.color('scale');
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return frame;
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}
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export async function main(argv: readonly string[] = process.argv.slice(2)): Promise<void> {
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let opts: CliOptions;
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try {
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opts = parseArgs(argv);
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} catch (err) {
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console.error(`error: ${errorMessage(err)}\n`);
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console.error(USAGE);
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process.exitCode = 2;
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return;
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}
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if (opts.help) {
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console.log(USAGE);
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return;
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}
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if (opts.list) {
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for (const [name, intervals] of Object.entries(SCALES)) {
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console.log(`${name.padEnd(18)} ${intervals.join(', ')}`);
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}
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return;
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}
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// Validate colors up front so a typo fails before we touch the keyboard.
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for (const role of Object.keys(COLOR_FLAGS) as PaletteKey[]) {
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const value = opts.colors[role];
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if (value === undefined) continue;
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try {
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parseColor(value);
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} catch (err) {
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console.error(`error: ${COLOR_FLAGS[role]}: ${errorMessage(err)}`);
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process.exitCode = 2;
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return;
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}
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}
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const verbose = !opts.quiet;
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const log = verbose
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? (msg: string) => console.error(`[gamesense] ${msg}`)
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: () => {};
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const controller = new ScaleLighting({
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colors: opts.colors,
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address: opts.address,
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dryRun: opts.dryRun,
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log,
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});
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if (opts.off) {
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try {
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await controller.release();
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console.log('lighting released back to SteelSeries GG');
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} catch (err) {
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console.error(`error: ${errorMessage(err)}`);
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process.exitCode = 1;
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}
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return;
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}
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let root: PitchClass;
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let intervals: readonly number[];
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try {
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root = parseRoot(opts.root);
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intervals = opts.intervals ? parseIntervals(opts.intervals) : parseScale(opts.scale);
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} catch (err) {
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console.error(`error: ${errorMessage(err)}`);
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process.exitCode = 2;
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return;
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}
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const show = async (
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r: PitchClass,
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iv: readonly number[],
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label: string
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): Promise<void> => {
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const info = describe(r, iv);
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console.log(
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`${noteName(r)} ${label} -> ${info.notes.join(' ')} | keys: ${info.keys
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.join(' ')
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.toUpperCase()}`
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);
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await controller.showScale(r, iv);
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};
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let shuttingDown = false;
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const shutdown = async (code = 0): Promise<void> => {
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if (shuttingDown) return;
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shuttingDown = true;
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await controller.stop(true);
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process.exit(code);
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};
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process.on('SIGINT', () => void shutdown(0));
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process.on('SIGTERM', () => void shutdown(0));
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try {
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await controller.start();
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if (opts.keyTest !== null) {
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console.log('key test: each note key lights on its own, in order');
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for (const note of NOTE_KEYS) {
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console.log(
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` ${note.key.toUpperCase()} -> ${noteName(note.pitchClass)}${
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note.octaveUp ? ' (octave up)' : ''
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}`
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);
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await controller.showFrame(singleKeyFrame(controller, note));
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await sleep(opts.keyTest * 1000);
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}
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await shutdown(0);
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return;
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}
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if (opts.demo !== null) {
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console.log('demo: Ctrl+C to stop');
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const names = Object.keys(SCALES) as ScaleName[];
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for (let i = 0; ; i++) {
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const scaleName = names[i % names.length];
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const demoRoot = (i * 5) % 12; // walk the circle of fourths
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await show(demoRoot, SCALES[scaleName], scaleName);
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await sleep(opts.demo * 1000);
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}
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}
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await show(root, intervals, opts.intervals ? `[${intervals.join(',')}]` : opts.scale);
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if (opts.once) {
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controller.client.stopHeartbeat();
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if (verbose) {
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console.error(
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'[gamesense] --once: GameSense drops the effect after ~15s without events'
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);
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}
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return;
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}
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// Accept "<root> <scale>" lines on stdin, from a terminal or a pipe.
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const interactive = Boolean(process.stdin.isTTY);
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if (interactive) {
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console.log('\nType "<root> <scale>" to change (e.g. "F# dorian"), Ctrl+C to quit.');
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} else if (verbose) {
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console.error('[gamesense] holding lighting, Ctrl+C to quit');
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}
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const rl = readline.createInterface({ input: process.stdin });
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rl.on('line', (line: string) => {
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const text = line.trim();
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if (!text || text.startsWith('#')) return;
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if (text === 'quit' || text === 'exit') {
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void shutdown(0);
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return;
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}
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const [rootText, ...rest] = text.split(/\s+/);
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const scaleText = rest.join('-') || 'major';
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void (async () => {
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try {
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await show(parseRoot(rootText), parseScale(scaleText), scaleText);
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} catch (err) {
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console.error(` ! ${errorMessage(err)}`);
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}
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})();
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});
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// A closed terminal means "quit". A closed pipe just means there are no
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// more commands coming — keep holding the lighting until signalled.
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rl.on('close', () => {
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if (interactive) void shutdown(0);
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});
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// The heartbeat interval keeps the process alive from here on.
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await new Promise<never>(() => {});
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} catch (err) {
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console.error(`error: ${errorMessage(err)}`);
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await controller.stop(true).catch(() => {});
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process.exitCode = 1;
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}
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}
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/** Entry point for `bin/apex7-scale.js`: run `main` and report crashes. */
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export function run(argv?: readonly string[]): void {
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main(argv).catch((err: unknown) => {
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console.error(errorStack(err));
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process.exit(1);
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});
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}
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