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gerbeur/api/services/ws-service.ts
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v3: every paged list loads its pages one way, PlaylistDetail is split like the profile, and the comments keep the README's rules — Index, FollowedFeed, useUserDumpFeed, UserPlaylists, UserListPopover, Notifications, Search and the profile's followed users each hand-wrote "fetch the next page, append it, clear loadingMore on failure". A list the API pages is now a PagedList whose next page useLoadMore appends, and a list that loads on its own goes through usePagedList, which is useFetchState (now taking an initial value, as a restored cache, that starts loaded) plus useLoadMore. Pages are read by pageUrl with readPage (a refusal throws) or readFirstPage (a refusal is empty, as fetchFirstPage was), signed-in reads go through authFetch, and useFeedCache's saveState takes the list. Notifications keeps the socket's arrivals as their own list merged at render, as Index does with recentDumps, and marks them read in one effect. PlaylistDetail (963 lines) only puts the pieces together (146): usePlaylist holds the playlist, its live sync and its edits, PlaylistHeader, PlaylistEditForm and PlaylistDumpList are one file each, and LiveDumpCard is the vote wiring DumpCardList and the playlist both use. What it re-invented is shared: the load is useFetchState, a dump going private and back is usePositionAwareSync, deletes and edits are useDumpListSync (which also keeps comment counts, which the page didn't). A removal is sent when its fade ends, or as the page is left, so an undo sends nothing: the removal/re-add/reorder dance, the pending-undo order and the 80 ms debounce of its echoes are gone. A refused reorder goes back to the server's last order and says so, instead of reloading the page. The comments written since the documentation pass broke its rules in places: module docs as a label and a colon ("The "dumps" tab of a profile: …"), noun-phrase fragments on types, fields and constants, stale lists of callers, over-long lines; they are sentences now, and the ones the refactor made wrong (PlaylistDetail as useFading's and FollowPlaylistButton's caller, "the profiles" as usePositionAwareSync's only users) say what is true. 650 frontend and 214 backend tests pass (new: usePagedList, useFetchState's initial, pageUrl/readPage, the deferred removal, a dump returning at its place in a playlist), and tsc, eslint, doc:lint, deno check, deno lint and deno fmt are clean.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 21:19:33 +00:00

468 lines
14 KiB
TypeScript

/**
* Keeps the set of open sockets and sends them the server's messages.
*
* The WebSocket route (`routes/ws.ts`) registers each socket and handles what
* it sends. The services and routes that change dumps, comments, playlists and
* users call the `broadcast*` functions here after the change is stored. A
* `broadcast*` function sends to everyone unless its doc names an audience, so
* its caller must not pass it anything private. The module also pings every
* socket and closes the ones that stop answering.
*
* @module
*/
import type { ChatMessage } from "../../shared/chat.ts";
import type { Comment } from "../../shared/comment.ts";
import type { Dump } from "../../shared/dump.ts";
import type { OnlineUser, ServerToClientMessage } from "../../shared/ws.ts";
import type { Playlist } from "../../shared/playlist.ts";
import type { PublicUser, Role } from "../../shared/user.ts";
import {
isMemberVisibleTo,
type PlaylistMember,
} from "../lib/playlist-members.ts";
/**
* Created by the WebSocket route for each socket it opens, and kept here until
* the socket closes. The user fields are read at connect and left undefined for
* an anonymous socket.
*/
export interface WsClient {
socket: WebSocket;
userId?: string;
username?: string;
/**
* Read again from the database on each chat edit or delete, so a demoted
* moderator loses the right at once.
*/
role?: Role;
avatarMime?: string;
/** Set by {@link updateClientAvatar}, for the client's avatar URLs. */
avatarVersion?: number;
/** Undefined until the first ping, so a new socket isn't closed at once. */
pongReceived?: boolean;
/**
* Set by `chat_focus`: the chatbox is open and the tab visible, so the user
* is reading the chat and gets no notification for a mention in it.
*/
chatOpen?: boolean;
/** When the last `chat_typing` true arrived, in ms. */
typingAt?: number;
}
const clients = new Set<WsClient>();
/**
* Adds a client once its socket opens. From then on, it receives the
* broadcasts, and is shown online if it is signed in.
*/
export function register(client: WsClient): void {
clients.add(client);
}
/**
* Removes a client when its socket closes. The caller rebroadcasts presence.
*/
export function unregister(client: WsClient): void {
clients.delete(client);
}
/**
* Records `userId`'s new avatar on their clients, so presence and the typing
* list show it, and rebroadcasts presence. `routes/avatars.ts` calls it on an
* upload.
*/
export function updateClientAvatar(userId: string, avatarMime: string): void {
const version = Date.now();
for (const client of clients) {
if (client.userId === userId) {
client.avatarMime = avatarMime;
client.avatarVersion = version;
}
}
broadcastPresence();
}
/**
* Returns each signed-in user with a socket open, once. The route sends it in
* `welcome`, and {@link broadcastPresence} in `presence_update`.
*/
export function getOnlineUsers(): OnlineUser[] {
const seen = new Map<string, OnlineUser>();
for (const client of clients) {
if (client.userId && !seen.has(client.userId)) {
seen.set(client.userId, {
userId: client.userId,
username: client.username!,
hasAvatar: !!client.avatarMime,
avatarVersion: client.avatarVersion,
});
}
}
return Array.from(seen.values());
}
/** Sends `payload` unless the socket is closing, where `send` would throw. */
function sendRaw(socket: WebSocket, payload: string): void {
if (socket.readyState === WebSocket.OPEN) socket.send(payload);
}
function send(socket: WebSocket, data: ServerToClientMessage): void {
sendRaw(socket, JSON.stringify(data));
}
/**
* Sends `data` to every client `include` accepts, or to all of them. It is
* serialized once, not once per socket.
*/
function broadcast(
data: ServerToClientMessage,
include?: (client: WsClient) => boolean,
): void {
let payload: string | undefined;
for (const client of clients) {
if (include && !include(client)) continue;
payload ??= JSON.stringify(data);
sendRaw(client.socket, payload);
}
}
/**
* Sends `data` to every socket of `userId`. The notification service sends
* `notification_created` with it, the follow service `follows_changed`, and
* the route `chat_read_update`.
*/
export function sendToUser(userId: string, data: ServerToClientMessage): void {
broadcast(data, (client) => client.userId === userId);
}
/**
* Closes every socket of `userId` without signing anyone out. The user service
* calls it on a password change. Each tab reconnects with the token it holds:
* the tab that made the change has a fresh one and stays signed in, while the
* others connect anonymously and sign out on their next 401.
*/
export function closeUserSockets(userId: string, reason: string): void {
for (const client of clients) {
if (client.userId === userId) client.socket.close(1000, reason);
}
}
/**
* Sends everyone `presence_update`. The route calls it whenever a socket opens
* or closes.
*/
export function broadcastPresence(): void {
broadcast({ type: "presence_update", users: getOnlineUsers() });
}
/**
* Tells the clients that may see a dump how it changed, for the dump service
* after every write. `before` is null for a new dump, `after` for a deleted
* one. A private dump's changes reach its owner's sockets alone. When a dump
* goes private, everyone else gets `dump_deleted`; when it goes public, they
* get `dump_created`, since to them it is new.
*/
export function broadcastDumpChange(
before: Dump | null,
after: Dump | null,
): void {
const dump = after ?? before;
if (!dump) return;
const ownerId = dump.userId;
const toOwner = (client: WsClient) => client.userId === ownerId;
const toOthers = (client: WsClient) => client.userId !== ownerId;
if (!after) {
broadcast(
{ type: "dump_deleted", dumpId: dump.id },
dump.isPrivate ? toOwner : undefined,
);
} else if (!before) {
broadcast(
{ type: "dump_created", dump: after },
after.isPrivate ? toOwner : undefined,
);
} else if (after.isPrivate) {
broadcast({ type: "dump_updated", dump: after }, toOwner);
if (!before.isPrivate) {
broadcast({ type: "dump_deleted", dumpId: after.id }, toOthers);
}
} else if (before.isPrivate) {
broadcast({ type: "dump_updated", dump: after }, toOwner);
broadcast({ type: "dump_created", dump: after }, toOthers);
} else {
broadcast({ type: "dump_updated", dump: after });
}
}
/**
* Sends `votes_update` after the route stored a vote, to everyone, or with
* `onlyUserId` to that user's sockets alone (for a private dump).
*/
export function broadcastVoteUpdate(
dumpId: string,
voteCount: number,
voterId: string,
action: "cast" | "remove",
onlyUserId?: string,
): void {
broadcast(
{ type: "votes_update", dumpId, voteCount, voterId, action },
onlyUserId ? (client) => client.userId === onlyUserId : undefined,
);
}
/**
* Sends `comment_likes_update` after the route stored a like, to everyone, or
* with `onlyUserId` to that user's sockets alone (for a comment on a private
* dump).
*/
export function broadcastCommentLikeUpdate(
commentId: string,
likeCount: number,
likerId: string,
action: "cast" | "remove",
onlyUserId?: string,
): void {
broadcast(
{ type: "comment_likes_update", commentId, likeCount, likerId, action },
onlyUserId ? (client) => client.userId === onlyUserId : undefined,
);
}
/** Sends `data` to everyone for a public playlist, else to its owner alone. */
function sendToPlaylistAudience(
playlist: Pick<Playlist, "isPublic" | "userId">,
data: ServerToClientMessage,
): void {
broadcast(
data,
(client) => playlist.isPublic || client.userId === playlist.userId,
);
}
/**
* Sends `playlist_created` to the new playlist's audience. The playlist service
* calls it.
*/
export function broadcastPlaylistCreated(playlist: Playlist): void {
sendToPlaylistAudience(playlist, { type: "playlist_created", playlist });
}
/**
* Sends `playlist_updated` to the playlist's audience. `wasPublic` is its
* visibility before the change: a playlist that just went private still goes
* to everyone, so that the others can drop it.
*/
export function broadcastPlaylistUpdated(
playlist: Playlist,
wasPublic: boolean,
): void {
sendToPlaylistAudience(
{ isPublic: playlist.isPublic || wasPublic, userId: playlist.userId },
{ type: "playlist_updated", playlist },
);
}
/** Sends `playlist_deleted` to the audience the playlist had. */
export function broadcastPlaylistDeleted(
playlistId: string,
userId: string,
isPublic: boolean,
): void {
sendToPlaylistAudience({ isPublic, userId }, {
type: "playlist_deleted",
playlistId,
userId,
});
}
/**
* Sends `playlist_dumps_updated` to the playlist's audience, each socket with
* only the dumps its user may see, as `GET` would list them. The private dumps
* in a public playlist stay hidden from everyone but their posters.
*/
export function broadcastPlaylistDumpsUpdated(
playlist: Playlist,
members: PlaylistMember[],
): void {
for (const client of clients) {
if (!playlist.isPublic && client.userId !== playlist.userId) continue;
send(client.socket, {
type: "playlist_dumps_updated",
playlistId: playlist.id,
dumpIds: members
.filter((m) => isMemberVisibleTo(m, playlist, client.userId))
.map((m) => m.id),
dumpCount: members.length,
});
}
}
/**
* Sends everyone `user_updated`, after a profile edit, a role change or an
* avatar upload.
*/
export function broadcastUserUpdated(user: PublicUser): void {
broadcast({ type: "user_updated", user });
}
/**
* Sends everyone `comment_created`. The comments route calls it only for a
* comment on a public dump, as it does the two below.
*/
export function broadcastCommentCreated(comment: Comment): void {
broadcast({ type: "comment_created", comment });
}
/** Sends everyone `comment_deleted`. */
export function broadcastCommentDeleted(
commentId: string,
dumpId: string,
): void {
broadcast({ type: "comment_deleted", commentId, dumpId });
}
/** Sends everyone `comment_updated`. */
export function broadcastCommentUpdated(comment: Comment): void {
broadcast({ type: "comment_updated", comment });
}
/**
* Sends `data` to signed-in sockets only. The chat's history needs a session,
* so its live messages do too.
*/
function sendToMembers(data: ServerToClientMessage): void {
broadcast(data, (client) => !!client.userId);
}
/**
* Sends `chat_message` to every signed-in socket, the sender's included.
* `nonce` comes from the sender's `chat_send`, and lets it swap its pending
* copy for the message.
*/
export function broadcastChatMessage(
message: ChatMessage,
nonce?: string,
): void {
sendToMembers({ type: "chat_message", message, nonce });
}
/** Sends `chat_message_updated` to every signed-in socket. */
export function broadcastChatMessageUpdated(message: ChatMessage): void {
sendToMembers({ type: "chat_message_updated", message });
}
/** Sends `chat_message_deleted` to every signed-in socket. */
export function broadcastChatMessageDeleted(id: string): void {
sendToMembers({ type: "chat_message_deleted", id });
}
/**
* How long a `chat_typing` true lasts. It must exceed how often the chatbox
* resends it (`TYPING_REFRESH`, 3 s), or a steady typist flickers out.
*/
const TYPING_TTL = 6_000;
/**
* Returns each user who sent `chat_typing` true within the last
* {@link TYPING_TTL}, once, for {@link broadcastTyping}.
*/
export function getTypingUsers(): OnlineUser[] {
const now = Date.now();
const seen = new Map<string, OnlineUser>();
for (const client of clients) {
if (
client.userId && client.typingAt && now - client.typingAt < TYPING_TTL &&
!seen.has(client.userId)
) {
seen.set(client.userId, {
userId: client.userId,
username: client.username!,
hasAvatar: !!client.avatarMime,
avatarVersion: client.avatarVersion,
});
}
}
return Array.from(seen.values());
}
/**
* Sends `chat_typing_update` to every signed-in socket. The route also calls
* it when a typing user's socket closes.
*/
export function broadcastTyping(): void {
sendToMembers({ type: "chat_typing_update", users: getTypingUsers() });
}
/**
* Records a client's `chat_typing`, and broadcasts the typing list when the
* client starts or stops. The route also clears it when the client sends a
* message. A client that stops without saying so is expired after
* {@link TYPING_TTL}.
*/
export function setClientTyping(client: WsClient, typing: boolean): void {
const wasTyping = !!client.typingAt;
client.typingAt = typing ? Date.now() : undefined;
// The chatbox resends true every 3 s while typing, which changes nothing.
if (typing !== wasTyping) broadcastTyping();
}
// Expires the typing users who went quiet without a false, such as by closing
// the tab.
setInterval(() => {
const now = Date.now();
let changed = false;
for (const client of clients) {
if (client.typingAt && now - client.typingAt >= TYPING_TTL) {
client.typingAt = undefined;
changed = true;
}
}
if (changed) broadcastTyping();
}, 2_000);
/**
* Checks whether `userId` is reading the chat on any of their sockets. The
* route passes it to `notifyMentions`, which skips those users: they saw the
* mention live, and their client chimes for it.
*/
export function isUserChatOpen(userId: string): boolean {
for (const client of clients) {
if (client.userId === userId && client.chatOpen) return true;
}
return false;
}
export { type RateLimit, takeToken } from "../lib/rate-limit.ts";
/** Records a client's `pong`, which keeps its socket open. */
export function handleClientPong(client: WsClient): void {
client.pongReceived = true;
}
/**
* How often every client is pinged. One that hasn't answered the previous ping
* is closed.
*/
const PING_INTERVAL = 30_000;
const PING = JSON.stringify({ type: "ping" } satisfies ServerToClientMessage);
setInterval(() => {
for (const client of clients) {
if (client.socket.readyState !== WebSocket.OPEN) {
clients.delete(client);
continue;
}
// Undefined, not false, before the first ping.
if (client.pongReceived === false) {
client.socket.close(1001, "Ping timeout");
clients.delete(client);
continue;
}
client.pongReceived = false;
sendRaw(client.socket, PING);
}
}, PING_INTERVAL);