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gerbeur/shared/ws.ts
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v3: api/ gets one layout rule and keeps to it, and whatever crosses the wire is defined once, in shared/ — api/model/interfaces.ts and src/model.ts declared the same 40 types by hand and had drifted: the error envelope, email required on one side and optional on the other, Invitee/InviteTreeEntry and LinkPreview/UrlPreviewResponse for one shape each. The validation limits, the role permissions, the chat length cap, the @mention pattern and the Bandcamp and YouTube player responses were copied too, behind "keep in sync" comments. shared/ now holds them once, one file per domain (api, category, chat, comment, dump, follow, mention, notification, permissions, player, playlist, search, user, validation, ws), and imports nothing from either half. The server sends Dates; the client reads Wire<T>, the same type with every Date an ISO string, and turns it back with src/utils/shared/deserialize.ts. APIErrorCode becomes a const object, since the frontend's erasableSyntaxOnly rejects an enum. The shared types showed two real gaps: the avatar upload and GET /api/users/me return the full self user and the frontend read them as public users, and a stored session may predate media tokens, so the client keeps it as its own Session type. The backend rule: each folder holds one kind of module, each file is named after its domain. routes/ parse and answer; services/ hold the logic and every SQL query (lib/auth.ts's token check moves to user-service); remote/ is the only place that fetches from other sites — the guarded fetch and the HTML scraping out of rich-content-service, public-address, the Bandcamp and YouTube resolvers, the link providers, the image proxy (fetch, checks and cache, out of routes/preview.ts) and the Twemoji glyphs (out of lib/site-icons.ts). model/ holds per table a row type, its guard and its mappers; validators/ the request guards; db/connection.ts the handle and transaction(), db/startup.ts the purges and default admin that db.ts ran on import, called at the same moment. Tests mirror the source one file per module, test/<layer>/<module>.test.ts, with shared/'s under shared/test/ (deno task test runs both); the test that covered the bandcamp and soundcloud providers together is two now, and the backend can() has its own, so 202 tests. deno lint src/ is clean too: window.* becomes globalThis.*, and test bodies and act() callbacks that never awaited lose their async. The README states the rule. No behaviour changes; the catalogues only move their source references.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:19:48 +00:00

298 lines
7.0 KiB
TypeScript

import type { ChatMessage } from "./chat.ts";
import type { Comment } from "./comment.ts";
import type { Dump } from "./dump.ts";
import type { Notification } from "./notification.ts";
import type { Playlist } from "./playlist.ts";
import type { PublicUser } from "./user.ts";
/**
* The socket protocol. Every message has a `type` discriminant, so each union
* narrows with a switch. The server sends these as JSON, so the client reads
* `Wire<ServerToClientMessage>`: its Dates arrive as strings.
*/
// ── Client → Server ──────────────────────────────────────────────────────────
export interface PingMessage {
type: "ping";
}
export interface PongMessage {
type: "pong";
}
export interface VoteCastMessage {
type: "vote_cast";
dumpId: string;
}
export interface VoteRemoveMessage {
type: "vote_remove";
dumpId: string;
}
export interface CommentLikeCastMessage {
type: "comment_like_cast";
commentId: string;
}
export interface CommentLikeRemoveMessage {
type: "comment_like_remove";
commentId: string;
}
export interface ChatSendMessage {
type: "chat_send";
body: string;
/** Id of the message being replied to, if this is a reply. */
replyToId?: string;
/** Client-chosen id echoed on the broadcast (or on the error), so the
* sender can match the outcome to its pending message. */
nonce?: string;
}
// Sent while the user is composing (true) and when they stop (false). The
// server rebroadcasts the live set of typers to everyone as ChatTypingUpdate.
export interface ChatTypingMessage {
type: "chat_typing";
typing: boolean;
}
// Tells the server whether this client currently has the chatbox open, so that
// mention notifications can be skipped for users who are already reading chat.
export interface ChatFocusMessage {
type: "chat_focus";
open: boolean;
}
export interface ChatEditMessage {
type: "chat_edit";
id: string;
body: string;
}
export interface ChatDeleteMessage {
type: "chat_delete";
id: string;
}
// The user has seen the chat up to the message created at `at`.
export interface ChatReadMessage {
type: "chat_read";
at: string;
}
export type ClientToServerMessage =
| PingMessage
| PongMessage
| VoteCastMessage
| VoteRemoveMessage
| CommentLikeCastMessage
| CommentLikeRemoveMessage
| ChatSendMessage
| ChatTypingMessage
| ChatFocusMessage
| ChatEditMessage
| ChatDeleteMessage
| ChatReadMessage;
// ── Server → Client ──────────────────────────────────────────────────────────
export interface OnlineUser {
userId: string;
username: string;
hasAvatar: boolean;
avatarVersion?: number;
}
export interface WelcomeMessage {
type: "welcome";
users: OnlineUser[];
myVotes: string[];
myCommentLikes: string[];
unreadNotificationCount: number;
/** The user's chat read marker and the unread count behind it (signed-in
* users only). */
chatReadAt?: string;
unreadChatCount: number;
}
export interface PresenceUpdateMessage {
type: "presence_update";
users: OnlineUser[];
}
export interface VotesUpdateMessage {
type: "votes_update";
dumpId: string;
voteCount: number;
voterId: string;
action: "cast" | "remove";
}
export interface VoteAckMessage {
type: "vote_ack";
dumpId: string;
action: "cast" | "remove";
voteCount: number;
}
export interface CommentLikesUpdateMessage {
type: "comment_likes_update";
commentId: string;
likeCount: number;
likerId: string;
action: "cast" | "remove";
}
export interface CommentLikeAckMessage {
type: "comment_like_ack";
commentId: string;
action: "cast" | "remove";
likeCount: number;
}
export interface DumpCreatedMessage {
type: "dump_created";
dump: Dump;
}
export interface DumpUpdatedMessage {
type: "dump_updated";
dump: Dump;
}
export interface DumpDeletedMessage {
type: "dump_deleted";
dumpId: string;
}
export interface PlaylistCreatedMessage {
type: "playlist_created";
playlist: Playlist;
}
export interface PlaylistUpdatedMessage {
type: "playlist_updated";
playlist: Playlist;
}
export interface PlaylistDeletedMessage {
type: "playlist_deleted";
playlistId: string;
userId: string;
}
export interface PlaylistDumpsUpdatedMessage {
type: "playlist_dumps_updated";
playlistId: string;
/** The members this recipient can see, in order. */
dumpIds: string[];
/** Every member, as Playlist.dumpCount counts them. */
dumpCount: number;
}
export interface UserUpdatedMessage {
type: "user_updated";
user: PublicUser;
}
export interface CommentCreatedMessage {
type: "comment_created";
comment: Comment;
}
export interface CommentUpdatedMessage {
type: "comment_updated";
comment: Comment;
}
export interface CommentDeletedMessage {
type: "comment_deleted";
commentId: string;
dumpId: string;
}
export interface NotificationCreatedMessage {
type: "notification_created";
notification: Notification;
}
export interface ErrorMessage {
type: "error";
message?: string;
// Context for optimistic-action failures so the client can revert the exact
// pending vote/like immediately instead of waiting for its ACK timeout.
dumpId?: string;
commentId?: string;
action?: "cast" | "remove";
/** Set when a chat action failed, so the client can surface it in the chat. */
scope?: "chat";
/** Echo of the failed chat_send's nonce. */
nonce?: string;
}
export interface ForceLogoutMessage {
type: "force_logout";
}
export interface ChatMessageMessage {
type: "chat_message";
message: ChatMessage;
/** The sender's nonce, so its pending copy can be retired. */
nonce?: string;
}
export interface ChatMessageUpdatedMessage {
type: "chat_message_updated";
message: ChatMessage;
}
export interface ChatMessageDeletedMessage {
type: "chat_message_deleted";
id: string;
}
// The current set of users composing a chat message. Reuses OnlineUser so the
// client can render the same avatars as the presence row.
export interface ChatTypingUpdateMessage {
type: "chat_typing_update";
users: OnlineUser[];
}
// The user's read marker moved (from any of their tabs or devices).
export interface ChatReadUpdateMessage {
type: "chat_read_update";
readAt: string;
unread: number;
}
export type ServerToClientMessage =
| PingMessage
| PongMessage
| WelcomeMessage
| PresenceUpdateMessage
| VotesUpdateMessage
| VoteAckMessage
| CommentLikesUpdateMessage
| CommentLikeAckMessage
| DumpCreatedMessage
| DumpUpdatedMessage
| DumpDeletedMessage
| PlaylistCreatedMessage
| PlaylistUpdatedMessage
| PlaylistDeletedMessage
| PlaylistDumpsUpdatedMessage
| UserUpdatedMessage
| CommentCreatedMessage
| CommentUpdatedMessage
| CommentDeletedMessage
| NotificationCreatedMessage
| ErrorMessage
| ForceLogoutMessage
| ChatMessageMessage
| ChatMessageUpdatedMessage
| ChatMessageDeletedMessage
| ChatTypingUpdateMessage
| ChatReadUpdateMessage;