Files
gerbeur/shared/ws.ts
khannurien 308a8299f3 v4: every live update reaches every page that shows what it changed — the client kept each kind of event in one "latest" slot, so two arriving before a render lost the first (two notifications of one dump going public showed one); they now go through a subscription, useWSEvent, and each reaches every subscriber. A playlist made private sent its new title and description to everyone, and kept them on a visitor's page; playlists now follow the dumps' rule, broadcastChange: others get playlist_deleted, and playlist_created when it goes public again. A dump deleted or turned private sends its playlists' dumps again, so their counts and pages follow. Comments on a private dump reach its poster's other tabs. Reading the notifications clears the bell in every tab (notifications_read), and a category change makes every client fetch the categories again (categories_changed). The dump page gives way to a notice when its dump is deleted or made private. A profile gains the user's new dumps, the followed feed those of the users followed and the playlists followed, the search results follow edits and deletions, the index's category feed drops a dump edited out of it, and a renamed user's name follows on cards and comments. After a reconnection, every live list fetches the pages it holds again (usePagedList's resync), and the playlist, the profile, the dump, the categories and the follows are fetched again. The position memory of usePositionAwareSync is now inside the list sync hooks, so a returning item is put back without depending on the order the hooks are called.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 07:34:49 +00:00

509 lines
15 KiB
TypeScript

/**
* Live updates, votes, likes and the chat travel over one WebSocket between
* `WSProvider` in the client and `routes/ws.ts` in the server. This module
* types its messages, JSON objects told apart by `type`.
*
* The server's messages go out from `services/ws-service.ts`, and `WSProvider`
* handles them. Their Dates arrive as strings, so the client reads them as
* `Wire<ServerToClientMessage>` and deserializes what it keeps.
*
* @module
*/
import type { ChatMessage } from "./chat.ts";
import type { Comment } from "./comment.ts";
import type { Dump } from "./dump.ts";
import type { Notification } from "./notification.ts";
import type { Playlist } from "./playlist.ts";
import type { PublicUser } from "./user.ts";
/**
* Sent by the server to every socket every 30 s. `WSProvider` answers
* {@link PongMessage}, and a socket that missed the previous ping is closed.
* The server also answers a client's ping, though the client never sends one.
*/
export interface PingMessage {
type: "ping";
}
/**
* Sent in answer to a {@link PingMessage}. The server records the client's to
* keep its socket open, and the client ignores the server's.
*/
export interface PongMessage {
type: "pong";
}
/**
* Sent by `WSProvider` when the user upvotes a dump, after it has shown the
* vote. The server answers {@link VoteAckMessage}, or an {@link ErrorMessage}
* naming the dump, on which the client undoes the vote, as it does when
* neither comes within 5 s.
*/
export interface VoteCastMessage {
type: "vote_cast";
dumpId: string;
}
/** Sent by `WSProvider` to withdraw an upvote, as {@link VoteCastMessage}. */
export interface VoteRemoveMessage {
type: "vote_remove";
dumpId: string;
}
/**
* Sent by `WSProvider` when the user likes a comment, and handled as
* {@link VoteCastMessage} is, with {@link CommentLikeAckMessage} for the ack.
*/
export interface CommentLikeCastMessage {
type: "comment_like_cast";
commentId: string;
}
/**
* Sent by `WSProvider` to withdraw a like, as {@link CommentLikeCastMessage}.
*/
export interface CommentLikeRemoveMessage {
type: "comment_like_remove";
commentId: string;
}
/**
* Sent by `WSProvider` when the user posts in the chatbox, which shows the
* message as pending meanwhile. The server broadcasts it as
* {@link ChatMessageMessage}, or answers a chat {@link ErrorMessage}.
*/
export interface ChatSendMessage {
type: "chat_send";
body: string;
/** Ignored if longer than 64 characters or naming no message. */
replyToId?: string;
/**
* Chosen by the client, and echoed on the broadcast or the error, so that
* it can match the outcome to its pending message. Ignored if longer than
* 64 characters.
*/
nonce?: string;
}
/**
* Sent by the chatbox while the user types, every 3 s, and once they pause.
* The server answers every signed-in socket with
* {@link ChatTypingUpdateMessage} when the user starts or stops, and forgets a
* typer it hasn't heard from in 6 s.
*/
export interface ChatTypingMessage {
type: "chat_typing";
typing: boolean;
}
/**
* Sent by `WSProvider` when the chatbox opens or closes, when the tab is
* hidden or shown, and after each `welcome`. The server notifies no one of a
* chat mention while one of their sockets says `open`.
*/
export interface ChatFocusMessage {
type: "chat_focus";
/** True only while the chatbox is open in a visible tab. */
open: boolean;
}
/**
* Sent by `WSProvider` when the user edits a chat message, their own or, with
* `chat:moderate`, anyone's. The server broadcasts
* {@link ChatMessageUpdatedMessage}, or answers a chat {@link ErrorMessage}.
*/
export interface ChatEditMessage {
type: "chat_edit";
id: string;
body: string;
}
/**
* Sent by `WSProvider` when the user deletes a chat message, as
* {@link ChatEditMessage}. The server broadcasts
* {@link ChatMessageDeletedMessage}.
*/
export interface ChatDeleteMessage {
type: "chat_delete";
id: string;
}
/**
* Sent by `WSProvider`, at most once a second, as the user reads the chat. The
* server moves their read marker to `at`, a message's ISO `createdAt`, and
* answers {@link ChatReadUpdateMessage}. It drops the message silently when it
* is malformed or over its rate limit.
*/
export interface ChatReadMessage {
type: "chat_read";
at: string;
}
/**
* Sent by `WSProvider`, and dispatched by the route's `handleMessage`, which
* checks each field's type before using it.
*/
export type ClientToServerMessage =
| PingMessage
| PongMessage
| VoteCastMessage
| VoteRemoveMessage
| CommentLikeCastMessage
| CommentLikeRemoveMessage
| ChatSendMessage
| ChatTypingMessage
| ChatFocusMessage
| ChatEditMessage
| ChatDeleteMessage
| ChatReadMessage;
/**
* Sent by the server in {@link WelcomeMessage},
* {@link PresenceUpdateMessage} and {@link ChatTypingUpdateMessage}, once per
* signed-in user whatever their number of sockets.
*/
export interface OnlineUser {
userId: string;
username: string;
hasAvatar: boolean;
/**
* Set when the avatar changed while the user was connected, for the client
* to append to the avatar's URL so it doesn't show the cached one.
*/
avatarVersion?: number;
}
/**
* Sent by the server to a socket once it opens, just after the
* {@link PresenceUpdateMessage} that announces it. `WSProvider` replaces its
* state with this one, dropping its pending votes and likes. After a
* reconnect, it also bumps `connectionEpoch`, so that pages refetch what they
* missed. The per-user fields are empty or zero on an anonymous socket.
*/
export interface WelcomeMessage {
type: "welcome";
users: OnlineUser[];
myVotes: string[];
myCommentLikes: string[];
unreadNotificationCount: number;
/** Absent on an anonymous socket. */
chatReadAt?: string;
unreadChatCount: number;
}
/**
* Sent by the server to every socket when a socket opens or closes, and when
* a connected user's avatar changes.
*/
export interface PresenceUpdateMessage {
type: "presence_update";
users: OnlineUser[];
}
/**
* Sent by the server after a vote, to every socket, or to the poster's alone
* for a private dump. `WSProvider` updates the count, and when `voterId` is
* the user, it updates their votes too, so their other tabs follow.
*/
export interface VotesUpdateMessage {
type: "votes_update";
dumpId: string;
voteCount: number;
voterId: string;
action: "cast" | "remove";
}
/**
* Sent by the server to the socket that sent a {@link VoteCastMessage} or
* {@link VoteRemoveMessage}, once the vote is stored. `WSProvider` confirms
* its optimistic vote with it.
*/
export interface VoteAckMessage {
type: "vote_ack";
dumpId: string;
action: "cast" | "remove";
voteCount: number;
}
/**
* Sent by the server after a like, as {@link VotesUpdateMessage} is after a
* vote: to the dump's poster alone when the comment is on a private dump.
*/
export interface CommentLikesUpdateMessage {
type: "comment_likes_update";
commentId: string;
likeCount: number;
likerId: string;
action: "cast" | "remove";
}
/**
* Sent by the server to the socket that liked or unliked a comment, as
* {@link VoteAckMessage} is for a vote.
*/
export interface CommentLikeAckMessage {
type: "comment_like_ack";
commentId: string;
action: "cast" | "remove";
likeCount: number;
}
/**
* Sent by the server when a dump is posted, to every socket if it is public
* and to its poster's alone if it is private. It also goes to everyone but the
* poster when a private dump goes public, since to them it is new.
* `WSProvider` puts it at the top of its recent dumps.
*/
export interface DumpCreatedMessage {
type: "dump_created";
dump: Dump;
}
/**
* Sent by the server when a dump changes, to every socket if it is public and
* to its poster's alone if it is private, as when it has just gone private.
* `WSProvider` refreshes it in place, without moving it up the feeds.
*/
export interface DumpUpdatedMessage {
type: "dump_updated";
dump: Dump;
}
/**
* Sent by the server when a dump is deleted, to every socket if it was public
* and to its poster's alone if it was private. It also goes to everyone but
* the poster when a public dump goes private. `WSProvider` drops it from every
* list.
*/
export interface DumpDeletedMessage {
type: "dump_deleted";
dumpId: string;
}
/**
* Sent by the server when a playlist is created, to every socket if it is
* public, else to its owner's. It also goes to everyone but the owner when a
* private playlist goes public, since to them it is new. `WSProvider` passes
* it on to the playlist pages as a `playlist` event, as it does the three
* messages below.
*/
export interface PlaylistCreatedMessage {
type: "playlist_created";
playlist: Playlist;
}
/**
* Sent by the server when a playlist changes, to every socket if it is public,
* else to its owner's, as when it has just gone private.
*/
export interface PlaylistUpdatedMessage {
type: "playlist_updated";
playlist: Playlist;
}
/**
* Sent by the server when a playlist is deleted, to those who could see it. It
* also goes to everyone but the owner when a public playlist goes private.
*/
export interface PlaylistDeletedMessage {
type: "playlist_deleted";
playlistId: string;
userId: string;
}
/**
* Sent by the server when dumps are added to, removed from or reordered in a
* playlist, to those who can see it, and when one of its dumps is deleted or
* changes visibility, which changes what its viewers see of it.
*/
export interface PlaylistDumpsUpdatedMessage {
type: "playlist_dumps_updated";
playlistId: string;
/**
* Only the dumps this socket's user may see, in order: another user's
* private dump is left out.
*/
dumpIds: string[];
/** Counts every dump, hidden ones included, as `Playlist.dumpCount` does. */
dumpCount: number;
}
/**
* Sent by the server to every socket after a profile edit, a rename, a role
* change or an avatar upload. `WSProvider` refreshes the user's avatar
* wherever it shows, and passes it on as a `user` event, which updates their
* profile and their name on the lists.
*/
export interface UserUpdatedMessage {
type: "user_updated";
user: PublicUser;
}
/**
* Sent by the server when a comment is posted, to every socket if its dump is
* public, else to the dump's poster's. `WSProvider` passes it on to the dump's
* page and the dump lists as a `comment` event, as it does the two messages
* below.
*/
export interface CommentCreatedMessage {
type: "comment_created";
comment: Comment;
}
/** Sent by the server when a comment is edited, as when one is posted. */
export interface CommentUpdatedMessage {
type: "comment_updated";
comment: Comment;
}
/** Sent by the server when a comment is deleted, as when one is posted. */
export interface CommentDeletedMessage {
type: "comment_deleted";
commentId: string;
/** Lets a dump's page ignore the comments of other dumps. */
dumpId: string;
}
/**
* Sent by the notification service to every socket of the notified user.
* `WSProvider` bumps the unread count and chimes.
*/
export interface NotificationCreatedMessage {
type: "notification_created";
notification: Notification;
}
/**
* Sent by the notification service to every socket of a user who opened their
* notifications, which marks them all read. `WSProvider` zeroes the bell's
* count, in the other tabs and devices too.
*/
export interface NotificationsReadMessage {
type: "notifications_read";
}
/**
* Sent by the category service to every socket after a category is created,
* edited or deleted. `CategoriesProvider` fetches the categories again.
*/
export interface CategoriesChangedMessage {
type: "categories_changed";
}
/**
* Sent by the server to the socket whose message failed. With `dumpId` or
* `commentId`, `WSProvider` undoes that optimistic vote or like at once rather
* than after its 5 s timeout. With `scope`, the chatbox shows it, on the
* pending message `nonce` names or as a notice. Any other error is ignored.
*/
export interface ErrorMessage {
type: "error";
/** In English: the chatbox shows it untranslated. */
message?: string;
dumpId?: string;
commentId?: string;
action?: "cast" | "remove";
scope?: "chat";
/** Set only on the failure of a {@link ChatSendMessage} that had one. */
nonce?: string;
}
/**
* Sent by the server to every signed-in socket, the sender's included, when a
* chat message is posted. `WSProvider` adds it to the live chat, counts it
* unread unless the user is reading the chat, and may chime.
*/
export interface ChatMessageMessage {
type: "chat_message";
message: ChatMessage;
/**
* The sender's {@link ChatSendMessage} nonce, by which its client swaps the
* pending copy for this one.
*/
nonce?: string;
}
/**
* Sent by the server to every signed-in socket when a chat message is edited.
*/
export interface ChatMessageUpdatedMessage {
type: "chat_message_updated";
message: ChatMessage;
}
/**
* Sent by the server to every signed-in socket when a chat message is deleted.
* The client also keeps the id, to show the replies to it as replies to a
* deleted message.
*/
export interface ChatMessageDeletedMessage {
type: "chat_message_deleted";
id: string;
}
/**
* Sent by the server to every signed-in socket when a user starts or stops
* typing in the chat, with everyone typing. The chatbox shows their avatars.
*/
export interface ChatTypingUpdateMessage {
type: "chat_typing_update";
users: OnlineUser[];
}
/**
* Sent by the server to every socket of a user after their
* {@link ChatReadMessage}, so that all their tabs and devices update the chat's
* badge.
*/
export interface ChatReadUpdateMessage {
type: "chat_read_update";
readAt: string;
/** Counts only the messages of other users after `readAt`. */
unread: number;
}
/**
* Sent by the server to every socket of a user who followed or unfollowed a
* user or a playlist, so that `FollowProvider` in their other tabs refetches
* the follow status.
*/
export interface FollowsChangedMessage {
type: "follows_changed";
}
/**
* Sent by `services/ws-service.ts` and the WebSocket route, and handled by
* `WSProvider`'s `onmessage`.
*/
export type ServerToClientMessage =
| PingMessage
| PongMessage
| WelcomeMessage
| PresenceUpdateMessage
| VotesUpdateMessage
| VoteAckMessage
| CommentLikesUpdateMessage
| CommentLikeAckMessage
| DumpCreatedMessage
| DumpUpdatedMessage
| DumpDeletedMessage
| PlaylistCreatedMessage
| PlaylistUpdatedMessage
| PlaylistDeletedMessage
| PlaylistDumpsUpdatedMessage
| UserUpdatedMessage
| CommentCreatedMessage
| CommentUpdatedMessage
| CommentDeletedMessage
| NotificationCreatedMessage
| NotificationsReadMessage
| CategoriesChangedMessage
| ErrorMessage
| ChatMessageMessage
| ChatMessageUpdatedMessage
| ChatMessageDeletedMessage
| ChatTypingUpdateMessage
| ChatReadUpdateMessage
| FollowsChangedMessage;